A tension-filled and fast paced card game of deduction and misdirection for personal gain, set in a dark neo-feudal world recovering from years of enslavement by insectoid oppressors. Players must manipulate the powers of a series of 16 characters in order to gain tokens of power (coins). The object of the game is to be the first player to acquire 10...
Also known as "American Mega-People", this is the combination mega-game of American Megafauna and Origins: How We Became Human. In Origins terms, much of the play of American Megafauna is relegated to Era 0, predating the play in Origins: How We Became Human. Play commences on the American Megafauna map as players evolve their species. Upon reaching Era 1...
American Pie is a simple card game for 3-5 players, excellent for family play. Each player is a cook trying to make good cakes (there 6 different types of cakes in the basic game) and earn more victory points than opponents. To do so, he have to make a good recipe, an excellent bakery and avoid harm coming from Bears, Kittens and Best Friend'd Phone Call....
American Pursuit is a fast-paced, all-American, strategic card game where you unleash your inner hustler and chase the American dream in a slapdash race to the finish. Step into the shoes of 6 cliched characters and lead them in their pursuit of greatness/craft beer/Instagram followers. Your objective is to embrace the American spirit and collect as many...
“Two player Card game of the American Revolution. One player is the Americans, the other is the British." "Players share a common deck. The card list has 120+ cards." "The game is played in 7 Strategic turns corresponding to the 7 years of the war: 1775, 1776, 1777, 1778, 1779, 1780, 1781." "Victory: The winner is the first player to win 3 turns in a row...
Ameritocracy is a strategic card game where players are campaigning to be the next President of the United States. Each player has their own campaign deck, which can be dealt randomly, drafted, or constructed beforehand. Players also compete over a shared deck of headline cards. Players take turns recruiting staff, spending cards to play teams and actions...
The kingdom is under attack by ferocious monsters. Unfortunately, the the armory is empty. The King will reward a Merchant Miner that can arm the great heroes of the kingdom. You will need to Mine and Build items so that heroes can slay monsters to keep the kingdom safe once again. Amethyst takes place over a series of turns. Each a turn a player will have...
Friday the 12th, 1964 It is raining today as I stand in front of the Amityville Asylum. I'm here, well because I'm a detective and that's what I do - solve mysteries. This one began when a strange note fell into my possession. Now that I'm here, I don't feel as if I'm alone - the voices are back... Are they phantoms of an insane mind or possibly shadowy...