In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon. In the Śmierć w Szlamie expansion you will find two new decks to use in game. Are you ready to face slimy...
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring two brand new unique 25 card Kingdom Decks. The Angels: The blessings of the heavens descend in this kingdom deck. Heal your opponents for the power you need, risk ongoing wounds in exchange for the most powerful of equipment, and...
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring a new way of tracking wounds. With this mini-expansion your wounds are no longer merely a number of gallons of your blood spilled. Every time a you get 10 Wounds you must exchange them for a Wound Card, which describes the injuries you...
An expansion for the fantasy card-drafting game Enchanters (or the stand-alone expansion, Enchanters: Overlords) featuring two brand new unique 25 card Kingdom Decks. The Barbarians: The best defense is a good offense. Trade protection for power, accumulate as many attack points as you can, and challenge the fearsome Frost Dragon for victory. The Faeries:...
The Mythic Deck is a promotional and optional deck (made of 24 incredibly powerful Monsters) that represents the end of time that is about to happen. When the world ends the different universes collide and monsters from other realities enter the Enchanters world. At the beginning of the game, you randomly draw one card per player from the Mythic Deck, you...
What’s in the Event Deck? With this mini-expansion, you can never be sure what will happen next, as strings of fate twist and turn! For each player, you will add 3 Event cards into the adventure deck. When drawn, they either fire off some wild effect or attach themselves to other cards and influence the game, while that card is in play. —description from...
Enchanters: Odyssey is a game-altering expansion, that comes with: variable starting powers - become Dwarven Cultist or Gnoll Druid and use your talents to guide you to victory physical coop and solo mode - a new mode that lets you play with your * non-competitive friends or no friends at all 6 new Kingdoms (with corresponding Overlords and Villages) -...
Objective All players play on the same team against a ghost that haunts the coded castle. Their task is to play the role of a wise sorcerer defending the fortress and collect four treasures before the ghost reaches the top of the castle tower. How to play? Although you all play on the sorcerer’s team, each player makes their own moves each turn. Of course...
In Zany Penguins, you want to make sure that your tribe of penguins is the one that takes control of the Earth, so do what you can to take charge of regions such as the desert, jungle, and the North Pole. In game terms, each region has a set of cards numbered 1-9. To set up, shuffle the deck, then deal each player a personal deck of 18 cards. Each player...
Zany Zoo is a card drafting game for 1 to 3 players, where you play as zoologists gathering creatures that emerged from another dimension, and taking care of them. The game is played over 3 rounds, where 5 multi-use cards are dealt to each player per round, from which you will draft 4 for a total of 12 cards. You will then utilize 1 of the 3 functions of...