The game shows the expansion of Sulejówek in the first half of the 20th century. Players place tiles representing roads and buildings on the table, creating three historical layers. Correct placement of a tile on the lowest layer is awarded with victory points, while on the second layer it allows the player to make an additional move. The highest-scored...
Zbuduj swój Kaczogród (English: Build Your Own Duckburg) is a collectible mini card game for children added to a few subsequent issues of "Kaczor Donald" magazine (English: Donald Duck). Players build the town of Kaczogród (English: Duckburg), where the action of the Donald Duck comic books takes place. Every turn they draw up to 5 cards in hand and either...
Objective: depending on version - acting by turns - version 'Bilder-Orakel': - entering the game easily - 72 images out of the time range 1945 - 2002 are displayed in a 7x8 grid; (6) themes are: consumer products, everyday life, paragons, world affairs, miscellaneous, typical German - each associated with a colour; (matching) history cards are shuffled;...
Goal: be the first completing your matrix with cards (from different eras/continent) acting simultaneously - operate one of the spinners (era or continent); all play appropriate cards - player with most cards collects all. Barricades can be used to block one opponent; turn one of the spinners... Contents: rule & instruction sheet (about the eras), board...
A card game for 2-4+ players based on the Video Game: Zelda the Wind Walker. Players share a common deck. All cards are of 2 basic types: Quest Cards and Hero Cards. There are 7 types of hero cards: Weapons, Items, Defence, Actions, Friends, Special, Tricks. There are 7 types of quest cards: Location, Treasure, Enemy, Boss, Monster, Obstacle, Objectives....
The "Journey of Remembering" in Zenji is about strategically managing one's Monkey Mind, accumulating Elemental Points, and outsmarting opponents. Through careful card selection, calculated risks, and mindful decisions, players strive to clear their minds and achieve Zen mastery. Always guided by four mystical allies, the avatars of AIR, EARTH, WATER and...
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the...
Add new strategic options and speed up the start of gameplay with this mini-expansion for Zeppelin Attack! With Meddling Fools you'll have a different opportunity each turn to bend the rules of the game, reveal a hidden ally, and strike at your enemies. The Meddling Fools deck sits alongside the others, with its top card turned up and offering a different...
'With the birth of the Kirs, shape, space, and time have been moved. The universe was determined by "Kir of Run" — the direction of movement — and the gods settled in their Tums on the edges of the world. Slavic mythology is a little-known theme for games, one that can hide many secrets. Żercy is both a card game and a first attempt to create a complete...
(from the GMT Website:) Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States. Zero! includes the important early-war fighters and bomber...