There are 8 countries compete on 8 different winter Sports. Game lasts 8 game rounds and the end of the each turn medal winners of 1 Sports is awarded. Players try to: a) Place their tokens for right athlets and score 6/3/2 points for every gold/silver/bronze medal the athlet may win. Players can also manipulate with the results. b) Lead 1 country from...
This is a game based on the TV show Winx Club and is meant for ages 4 and up. Game has 3 levels: easy, medium and "difficult". The aim of the game is to be the first to dress, make-up etc. for the Court ball of the evening. Players roll the dice, enter in a room (i.e. dressing room) and take a card and resolve event, or complete a set of cards in order to...
This is a game based on the TV show Winx Club and is meant for ages 6 and up. The aim of the game is to be the first to finish the complete path of the board. This board contains 2 parts, one round for each of the 3 Colleges and an external round, common for all players. Each player gets 5 cards from the stack with "Magic"- cards, 2 cards from the stack...
Wiochmen Rejser (Countryfellow Racing) A Polish game of humor and racing (humor is very specific here and if some of the things are not treated as jokes, the game could be misinterpreted as cruel) where the humor is very much local-based (popular Polish jokes about the countryside and Poland in general) and the racing is one of a kind - carts full of hay...
A continuation of the Polish bestselling series "Wiochmen Rejser" and "Wiochmen 2". Available in Polish only. Wiochmen Wesele (Countryfellow Wedding) is an adventure card game in which you will take the roles of guests of a not-really-typical countryside wedding reception. They take court in the company of other guests, make new friends, dance, drink, eat...
Objective: keep on moving - do not meet (feed) a devil (4 of them) find the correct answers for question cards cooperative game moving by turn - drawing cards story: Family Grünkern (= 'unripe spelt grains') moves all over the board. If you flip a card find the correct answer - otherwise you will feed the 'devil marker' Questions like 'may you catch...
"When two wireheads test their skills against eachother several factors decides the outcome; the ability to learn and adapt fast to changes, flexibility in strategy and tactics when necessary, master of both attack and defense, courage to try the unknown and wits to outsmart the other combatant." - Enigma, also known as TripWire (Legendary Y-Gen wirehead)...
Wise Guys is a Dutch game published by Identity Games for "Spits", a newspaper. The game comes with: - a rather small game board (14x14 cm/5.5x5.5 inch) - four pawns (blue, green, red, yellow) - four "eens/oneens kaarten" (yes/no-cards) - fifty-one question cards - a four-page rulebook The aim of the game is to be the first player to reach the finish line....
Set in the Golden Age of organized crime, players head rival crime families attempting to gain control of organized crime in the city. In the vein of Citadels, deceive your opponents and deduce their strategy as you gain wealth and respect in your rise to power. Plot and alter your own strategy as the game unfolds and as fortunes change hands quickly and...
Objective: be the first travelling round the world and win a million Euros - moving by turn - if you found the correct answer for a question move the number you bet for if you are positioned on a risc area you even have to move back; positioned on a airfield distance is larger, but you are confrontated with more difficult questions like citations, even a...
Objective: be the first gaining a victory point(=marker) each from all different topics - acting by turns - On a circuit all meeples are moved forward by die; ending on an uncolored space - next player's turn; airport symbol - move to space of your choice; colored space - neighbor draws appropriate card: roll the die again - number determines...