What: Medieval Warband combat in the 9th to 13th Centuries. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Captain in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head to head play. Captains and...
One day, a Dragon from a faraway place made nest in our land. Chaos soon followed. Danger everywhere. A trio of heroes fought their way through unspeakable dangers to face the creature atop its mountain in a selfless effort to free the land from this menace. Card Tactics is a pocket-sized tactical combat solo card game taking place in a gritty fantasy...
CardsLab Countries is an award winning game from the Novabase Gameshifters 2016 gamification event held in Portugal. This new edition includes a total re-branding and new game mechanics/components. CardsLab Countries is a turn-based game and the goal is to reach a certain amount of mission points or conquer all the opponents' country cards, which are...
A pick-up and delivery game based on Atlantic Trade in the 17th Century. The object of the game is to ship cargo from port to port in exchange for victory points; the first to 25 victory points wins. During your turn you draw 2 cards from the deck, move each of your ships a maximum of 5 spaces, and play any number of cards. You can also load or unload...
Designer summary: Carolus. Great Northern War is a Card Driven game focusing on the events of the war between Sweden, led by young king Karl XII and coalition of her enemies: Russia (led by Pyotr, later known as Peter the Great) Saxony (led by Augustus der Starke - the Strong) and Denmark (led by Frederik IVth). The war has also spread to initially neutral...
Two players simulate a magicians battle using the 78 cards of the tarot. Player summon a small army of arcana to battle opposing cards, while replenishing their cards fields from a shared pool of sephirot. Two players simulate a magicians battle using the 78 cards of the tarot. Player summon a small army of arcana to battle opposing cards, while...
The game is easy to play, fast moving with no dice and different each time. 2-4 players can be finished within 50 minutes, It needs thought, strategy and tactics to win. Castles are placed on a large map marked with squares. Each player has a set of cards containing a Royal, General, Heroes and Heroines, Troops, Items, Formation and Action. The General or...