New Campaign Book for 2GM Tactics. Includes the European, Pacific Front, and North African campaigns. The Manual contains 50 pages. Includes the general scenario rules and 5 new campaigns, for a total of 31 scenarios. 1940: Battle of France 1941: South Pacific - Hong Kong 1941: South Pacific - Malaya 1943: Battle of Tunisia - Operation Torch 1945: Battle...
300 Spartans: The 9 Card Thermopylae Game is a solitaire micro wargame. In the game, you will control the Persian forces and must fight the small band of Spartans warriors who are blocking your path at the Thermopylae pass in 480 BC. All units on the board are represented by dice which are rotated to show their current strength. You goal is to eliminate...
300: The Board Game is a fast and exciting way for 2-4 players to recreate the Battle of Thermopylae as depicted in Frank Miller's epic film. In the 2 player version, one player controls the Spartans and the other player controls the Persians. In the 3 player game, 2 players compete for the most Glory as the Spartans, and in a 4 player game, 2 players also...
In War of the 3 Sanchos 1065-67, the fourth game in the Pocket Campaigns series, you are one of three King Sanchos, fighting for control of castles and towers across Castilla, Navarra, and Aragón. The game is designed for 1-3 players. All three of the King Sanchos, including any non-player Sanchos, are competing to win by fortifying the castles and towers...
414 BC: The Siege of Syracuse is the second in Worthington Publishings Great Sieges game series. These games are designed for easy setup, quick game play, and can be finished in under an hour. Game marker placement is shown on the game board. Command orders and cards are used to shorten the rules. Developed for solitaire play, this game requires you to...
From the Publisher: The Gargoyle: Death Soldiers of the Jade Hood is the third supplement to the .45 Adventure rules and covers rules for campaigns and experience for your pulp heroes and villains. This supplement explains how to set up your campaign, what you should do in advance, and even how to use minimal scenics to create a series of games. It also...
Welcome to New Hope City, where everyone deserves a second chance. Back Alleys, Bright Lights is the blend of lite Role-Playing with a quick and easy set of combat rules. Combined, these will enhance your games and move your Story along at a brisk pace. New Hope City is home to over a dozen different Races, some friendly and some not so. You can choose to...
In 5150 - Fighter Command you can command a flight of combat spacecraft fighters. You're the eyes and ears of the fleet and lives depend on you doing your job. Your job is simple: sweep the stars of the enemy. For you it's not who the enemies are but where they are. Your missions will range from patrolling in front of the fleet, to attacking the enemy when...
Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job! Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being… In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force...
"5150: Missions - Infestation" is a miniature wargame Core Rules system for unlimited military Missions in a complete Sci Fi Universe. With Infestation you have the rules for all of the Scenario Books to follow. Inside you'll find: 7 Use as you want scenarios. 16 Linked Scenarios taking you on one connected Story. Color Card stock counters and a Battle...
5150: No Limits - Maiden Voyage is the Core Rules for unlimited adventures in a complete Sci Fi Universe. With Maiden Voyage you have the rules for all of the Scenario Books to follow. Inside you'll find: 14 Use as you want scenarios. 16 Linked Scenarios taking you on one connected Story. Includes New Hope City - a Metro where an opportunity lies behind...