Dark days have fallen on the world. Kingdoms are turning on kingdoms. You and your army are out to unite them all under one empire, to protect them from themselves. Other empires are rising to do the same, but they aren't worthy of the task. You must lead your army to capture these kingdoms and put them under your empire's rule. Send your army to a kingdom...
"Rising Sun: The First Sino-Japanese War, 1894-1895" is a historical board wargame that deals with the entire First Sino-Japanese War, which was the first foreign war for modern Japan. Players take charge of Japan or the Qing Dynasty and fight for control of the Korean Peninsula, Liaodong Peninsula, Shandong Peninsula, and Penghu Islands. Alternatively...
BACKGROUND: RISING SUN, TUMBLING BEAR is semi-historical simulation of the Russo-Japanese War (1904-1905) at the dawn of the 20th Century. The Game begins shortly after the Japanese surprise naval attack on the Russian warships docked in Port Arthur. The Russians are now building up their forces and gathering their fleets to kick the Japanese out of...
With the race for supremacy becoming ever more desperate in a world driven by the war machine: with extremist views becoming the mainstay and with the political system being domineered by tyrannical warmongers, the time has come for...TERROR TACTICS! No longer do bureaucrats endlessly try in vain to foster peace treaties between opposing factions. Instead...
Risk Battlefield Rogue combines the tactical squad-based team play from the award-winning Battlefield series with the strategy and skill of the Risk game. The game comes with nine different scenarios, each with its own victory condition. In each scenario, you choose tiles to combine to form the battlefield. Then, you use squads to achieve your objective....
Risk: Black Ops is a promotional version of the late-2000s re-vamp of the Risk ruleset and game components. Introducing Capitals, Cities, Objectives, and Rewards the game has become about completing Objectives instead of Global Domination. Global Domination may still be played with the updated components. In the updated Risk, the Goal is to be the first...
This very special version of Risk was published by Tilsit exclusively in France, as a numbered edition of 10 000 copies. Hasbro's signature is very discreet, appearing in the copyright line as "(c) Hasbro International Inc. Under license of 3D Licensing France". In addition to standard Risk rules, advanced rules introduce fortress sieges, generals...
This is an extension for Risk Édition Napoléon that introduces the Ottoman Empire as a sixth player. It consists in a map overlay, 4 new Mission cards, 8 more Risk cards (for the Ottoman areas) and an additional set of figures. In addition to the Ottoman tokens, the extension also adds tokens for Neutral Fleets (a supplied optional rule) and tokens for...
Risk: Halo Wars allow players to command one of three factions (the UNSC, the Covenant, or the Flood) and battle for supremacy of Arcadia. The board features 42 territories and six sectors; 250 plastic playing pieces represent the three factions. It uses the new Hasbro rules that allow for three levels of game play (basic, advanced, and classic) depending...
This is the expansion set for Risk: Lord of the Rings, which only covered the story through The Two Towers. This set adds a board with the remaining areas of the map to include Gondor, Mordor and Haradwaith along with additional units and cards for all 4 players (yellow, green, black and red). Also included is a bonus 2-player game centered on the siege of...
From the publisher: In this expanded edition of RISK The Lord of the Rings Trilogy edition you will find: The detailed gameboard reflects a complete map of Middle-Earth including the Gondor, Mordor, and Haradwaith territories. Includes materials from the entire Lord of the Rings film trilogy. Additional Territory cards. Additional Battalions. Additional...
RIVUS board game uniquely combines historical simulation with strategic card play elements, offering players a deep dive into 3,000 years of history where they become the architects of time, capable of reshaping the rise and fall of civilizations. At the beginning of each turn, players select two Victory Goal cards. A player can win the game by fulfilling...