Silent Hill: The Card Game is a cooperative game for 3 to 4 players of pushing your luck in an attempt to uncover the mysteries of the town of Silent Hill. Each player takes on the role of one of the protagonists from the Silent Hill movie and must survive through six major scenes from the film in order to win the game. However, the darkness is constantly...
Week 4 after the outbreak. Field report: "Almost a month after the incident, the city is infested with zombies. We have no hope of finding a cure for the virus and even if we did, it may be too late. But there are still survivors on the streets and our first priority must be to save them..." Will you manage to find them and take them to your shelter or...
HOW DO YOU MAKE A GAME ABOUT THE GREAT CITY OF SILVER CITY, NEW MEXICO? While it’s impossible to include everything, we jammed all the Silver City we could into this box. It’s full of outdoor adventures, family attractions, family attractions, and of course... world-renowned ancient cliff dwellings - a little something for every Silver City citizen!...
Simon says "roll the dice!" One player takes the role of the master, rolls the two dice, and reads aloud the results. The other players try to obey those instructions. If anyone can't obey the instruction, doesn't obey it, or falls over while trying then they are eliminated. The last person standing becomes the master for the next game. The two dice are a...
A miniatures focused wargame with simple rules for space opera style armada versus armada combat, for any number of players. The game emphasizes and promotes players to make their own miniatures to represent their armadas, using any material they have available at any skill level. Players start the game by allocating a number of unit points to create an...
In society, whenever a crime has been committed, no matter how small, there is always evidence left behind. The evidence usually points to certain suspects. In this game, the players are all "simply suspects." What is unusual is that the suspects each have the opportunity to tamper with the evidence so that it points to other suspects. If the evidence...
SimplyClever.Cards Addition 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 16-45, and 4 jokers. Each card is illustrated with an addition calculation (e.g. 8+8, 6+10 or 22+23) corresponding to the card value from 16 to 45. One joker has a table showing which 4 cards match up for each value, in order...
SimplyClever.Cards Addition 3 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 48-144, and 4 jokers. Each card is illustrated with an addition calculation (e.g. 24+24, 35+45 or 90+54) corresponding to the card value from 48 to 144. One joker has a table showing which 4 cards match up for each value, in...
SimplyClever.Cards Decimal Numbers 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 0,01 to 1,0 and 4 jokers. Each card is illustrated with a decimal value or diagram (e.g. 0,20, 0,25 or 0,50) corresponding to the card value from 0,01 to 1,0. One joker has a table showing which 4 cards match up for...
SimplyClever.Cards Derivatives 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours with 13 different functions that are the derivatives of the 13 functions in the deck SimplyClever.Cards Functions 1, and 4 jokers. Each card is illustrated with a function expression or graph corresponding to the card value. One...
SimplyClever.Cards Derivatives 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours with 13 different functions that are the derivatives of the 13 functions in the deck SimplyClever.Cards Functions 2, and 4 jokers. Each card is illustrated with a function expression or graph corresponding to the card value. One...
SimplyClever.Cards Division 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 16-45, and 4 jokers. Each card is illustrated with a division calculation (e.g. 48:3, 64:4 or 90:2) corresponding to the card value from 16 to 45. One joker has a table showing which 4 cards match up for each value, in order...