Ard-Ri - Celtic for "High-King" this variant starts off fast and bloody. With no neutrals and the ever-raiding Vikings, you neighbor could be your only hope or the nail in your coffin. This is a 5 or 6 player map variant set in the pre-Christian Ireland, and uses the familiar rules of Diplomacy ®. This Stupendous Game includes: Rules, Four part Game Map...
The balance of power between the seven Great Nations of Europe teeters precariously at the dawn of the 20th Century. Take control of Austria-Hungary, Britain, France, Germany, Italy, Russia, or Turkey and lead your chosen nation to victory. You will have to balance your expansion with carefully crafted alliances, knowing when to seize the advantage through...
This is a different version of the original The Avalon Hill Game Co classic, Diplomacy. Players represent one of the colonial countries (France, UK, Holland, etc.) sparring over the lands and riches of the Far East. There are only two kinds of units: sea and land. On a turn, each of your units has only a few options: hold in place, move into an adjoining...
Rome will be an Empire! This is unless you have something to say about it. Range from the Pillars of Hercules to Mesopotamia, in your quest to rule the ancient world. Classical, a Diplomacy ® Variant set after the death of Alexander the Great. This is a five player game using the familiar rules of Diplomacy ® This Stupendous Game includes: Rules, Eight...
Australia became a federation on the 1st of January 1901. So our history books tell us. The colonies came together, united into one nation. Not by an act of war, nor through violent action was a nation forged. How boring! No wonder I fell asleep in those Australian history classes. This is your chance to rewrite a nations history. Federation had failed....
A web-published board game of European conflict between the Great Powers. Inspired by the game Diplomacy. From the publisher's website: "Heavily modified variant of the board game Diplomacy. Card play replaces written orders. Players should be familiar with basic concepts of the standard game such as Supply Centers, Provinces, Units, and Great Powers....
Dirty Pooch is a strategic card game that allows flea flinging amongst your opponents’ dogs. Who says this has to be realistic? The premise of the game is to get rid all of your initial fleas via action cards by either flinging them to your best friend–to-be-friendemy or discarding them back to wherever fleas come from. You can either try to win the entire...
A danger awaits you and your friends behind every corner. Tornadoes, earthquakes, thunderstorms and other terrible disasters are ready to crush unsuspecting players. A competitive card game for 2-6 players. Each player receives a unique hero and a fate filled with unexpected life-threatening events. It's up to you to face your destiny or to pass it to your...
A Game of Castles, Cash and Catastrophe! Welcome to the Worlds of Old, a collection of planets that were once the homes of powerful civilizations, plagued by a myriad of apocalyptic disasters which led to the inevitable downfall of every kingdom unlucky enough to call these worlds home. Now, the Worlds of Old have become the premier scavenger’s hunting...
Above Top Secret is a turn-based strategic Card Game designed as a two player game or team play for 4+ players (which would require an extra copy of the base game). The game is suited for ages 12+. Depending on how many players are involved, the game will take approximately 60 - 100 minutes to complete. You have been recruited to take command of the...
Players start out as an atom of Uranium-235. The goal is to use various decay processes to shed bits of your nucleus until all that remains is a single elementary particle (i.e. a proton or neutron). Be careful to avoid decaying into a stable isotope or becoming an isotope that cannot exist in this reality (at least, according to 1970s atomic theory and...