In 1880: Romania, based on 1880: China, the players become railway barons in Romania, experiencing the country's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy...
1888-N ("N" for "north") is an 18xx game set in China in the Beijing area. It features no special rules apart from the various private companies (which depict Chinese landmarks) and is a branch of the 1830-style games. The maps are double-sided, one side with the classic 18xx layout and the other featuring a more fancy artwork. Two to six players represent...
1894 is a 3-4 player 18xx game set along the border between France and Belgium. Some 1894 features: two public companies start the game floated, with every player invested in them full capitalization with shares in the IPO paying to the company novel share redeeming/reissuing model public companies that may be started later in the game and that can choose...
18AL is a shorter 18xx game set in Alabama and designed by Mark Derrick. It is currently available as a free print-and-play game from John David Galt. 6 Companies ABC - Atlanta, Birmingham and Coast Railroad ATN - Alabama, Tennessee and Northern Railroad L&N - Louisville and Nashville Railroad M&O - Mobile and Ohio Railroad TAG - Tennessee, Alabama and...
18BE is a one-to-five Players complex economic board game openly inspired by the share-trading and railroad operating 18xx games series originated by Francis Tresham and Leonhard Orgler. Belgium, 19th Century. The air is thick, charged with coal particles. The land is dark, muddy. Coal Mines spread everywhere. Yet people are starving. The Belgian...
18DE: Germany – This is a more conventional operational game that uses the great merger/conversion system from 1817, but strips out the short selling. It plays fast and it feels like a full game experience in only 3-4 hours. Medium (3-4h) 1817-style game, but with no short sales. Rules changes from 1817: - No short selling - No NY, but there are OO tiles...
18EM or 18 East Midlands is a classic 18xx style game that involves railway expansion across the East Midlands in the 19th century. Just like a regular 18xx game, the winner is determined by the player with the most wealth at the end of the game, usually determined by a combination of money and stocks. Players have standard stock rounds followed by up to 3...
18EUS (Eastern United States) is an 18xx game that features elective personal loans. Players may either take loans to fund lucrative investments or invest in the Bank of New York if they do not have loans. The Bank grows stronger, and loans are worse, when more loans are taken and when someone invests in the Bank. It also features a highly randomized setup...
18SX Saxony is an 18XX design that contains thirteen corporations, with up to ten of them being put into play over the course of the game, with "concessions" being made to determine who may start which companies distributed in a start-packet system. The game has a unique track system in which directors have to choose between single and double track, with...
18Wisconsin is based on 18Milwaukee published by the TraXX Magazin as a variant of 1846 Race to the West. In order to play 18Milwaukee game components of 1846 are necessary. 18Wisconsin uses the same map but the basic rules derived from 18Rhl-Rhineland. 18Wisconsin is focusing on the beer transport by railway from the Wisconsin breweries, concentrated...
In 1920 Wall Street, a card game for 2 to 5 players, each player tries to collect shares from four different companies (corn, cotton, steel and oil), sell them if they need money, and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the...