Clash forces with your opponents in this blend of miniature gaming and deck construction, where resource management is key as you draw cards and gain more echo every round to pay for the units, items, and spells you play, building up you warband as you go and making sure each match is a constant surprise. You play as a Seeker, a champion of your faction...
In Mankind Madness, a secret nationality, a trip around the world, and a bunch of prejudice cards you can use to your own advantage or against others help you race to the cities of the world. But beware, your actions can also damage the environment and ultimately lead to Armageddon, thus "Game Over" for everyone. Each player in Mankind Madness starts with...
Margin Call: The Game is a highly interactive, satirical card game for 2 to 5 players that throws you directly into the shoes of an investment banker during an impending financial disaster. As the economy crumbles, you must strategically manage your hand of depreciating assets, pooling them into complex, high-risk financial products known as C.R.A.P....
Your ship has just crash landed on Mars and the aliens have run off with the parts. Collect gear and weapons as you hunt down the aliens and retrieve your parts to repair your ship. However, you are not the only one and there are only enough parts for one astronaut to make it home. . Mars Escape is fun backstabbing game in which players have to sabotage...
Masters of Myth is a multiplayer card game featuring gods from ancient mythologies, including from the Norse, Greek, Egyptian, and Aztec pantheons. In this competitive 2-4 player game you play as either Odin, Zeus, Ra or Quetzalcoatl wielding their godly powers to defeat your opponents. Minions, rituals, spells, and relics are all summoned using Devotion...
Metamancers is a two-player trading card game (max 6 players) where each player controls a character card and a crucible card. Players must carefully manage their resources by melting cards in the crucible, utilizing the values on the cards. Each card has its own specific action and synergies, creating an engaging gameplay experience with tactical...
MetaZoo: Cryptid Nation is a TCG rooted in creatures, spells, and artifacts. For this first set, the creatures, or Beasties as we call them, are USA based cryptids (i.e. Bigfoot, Mothman, Jersey Devil, etc...). What sets MetaZoo: Cryptid Nation apart is its core mechanic of breaking the 4th wall, or "meta". From a gameplay perspective, this means that the...
The root idea is simple: you’ve been dealt quite a handful, and your task is to empty your hand before your opponents do, matching the card atop the discard pile in face value or color. (Play one card per turn, and do what it says!) Will you be the first person to play your last card? Be alert, because every card has stipulations, and the strategy...
Participate in the Meytamon duel! These powerful and mythical creatures are your allies and will allow you to reach victory! This family card game is accessible to all and introduce players to collectible card game mechanics. The games are quick to start with a single deck, shared by all players and its simple strengths and weaknesses system and multiple...
In the cooperative setup, you take on the role of museum creators, working together to put together a grid of museum rooms for a museum of whatever theme you decide as a group. Picking a theme has no mechanical purpose, but the game encourages light roleplaying, so knowing whether you’re making a bacon or donut museum helps encourage that. Rooms are things...
The first community driven TCG with backer voting rights, redeemable physical card rewards, 4th wall play mechanics, and an unprecedented dual deck system where shadow creatures called "Malignants" and Mischief herself dwell to wreak havoc on your game. Play 1v1, 2v2, or a 4 way battle Royale with your own constructed Malice decks consisting of 40 Creature...
After 10 years of the original Mítosz a redesigned game with new graphics is available. The basic game concepts are the same: you have a deck of (min) 60 cards you have one Prominent God from one of that four ancient mythology (Celtic, Greek, Norse, Egyptian) in your deck, who gives you unique powers you must control cards which give you Power Point...