A double-blind wargame published in The Wargamer Magazine #35. This Corps/Divisional/Brigade scale game covers the advance into Germany following the Normandy invasion. The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters into "enemy territory". Players...
Whiskers in the Dark is a tense game of cat and mouse! One player is a mouse hunting cheese in an apartment. The other player is a cat trying to catch that mouse! Each player must make use of their particular skills to get the upper hand. If the mouse can eat enough cheese before running out of time or being caught by the cat, they win! All the cat has to...
Play your pitch, put a little something on it, and hope the batter doesn't have you figured out yet. It's the bottom of the ninth, with two outs, and the bases loaded, and you've fallen behind 3-0. You need three strikes to win this game, but the batter will be examining everything you do for hints at what pitch is coming next. Each card in your deck is a...
It’s the 36th century, and the world's citizens live in station colonies throughout the galactic rim. However, colonies living on the outer galactic rim are going dark and have become uncontactable. The galactic council has expended their military forces to no avail - they need to call on the best. You, the Xenohunters, have been summoned as the elite...
Captain's log. Stardate 77214.5 ... We have stranded on an unknown, dark planet ... The electromagnetic storm has pulled all power from our gear ... Only our laser blasters are still working ... Ahead we hear a sinister laughter ... Someone is up to something evil ... We activate our blasters, and go into battle in the dark! In Zapp'em, 4 astronauts team...
This game is called Murder Mystery. The player becomes one of the characters in the story and searches for the culprit of the incident that occurs in the story. Since the criminal is also one of the players, the purpose is that the player who became the criminal does not know that he is the criminal. Each player has his or her own purpose other than...
Zomax uses a double sided metal hinged board and magnetic pieces representing tanks, ships and planes to represent a nation in turmoil. Normally 2 players (but it can be teams of people) sit on opposite sides of the board and take turns moving their units in an effort to capture the capitol which is placed somewhere on the board. All initial placement of...
Voted Best Table Top Rule Set in 2020 by Texas Toy Soldier Historical Gamers! Zulu Game Rules for Miniatures. "Zulu Skirmish" is all about you as a "Battalion Commander" or "Zulu Ibutho" directing your Table Top forces in small unit actions. The forces under your Command consist of yourself and one or more subordinate Company or Impi Commanders and their...
This is an expansion to the army card sets. It contains unit cards and an optional command action card. The set will include the following 16 cards: British: The commanders of Rorke’s Drift (Lt. Chard, Lt. Bromhead, Colour Sergeant Bourne, Pvt. Hook, Surgeon Major Reynolds), rules for bayonet section, double mielie bag walls and field hospital. Zulu: Zulu...
02 Hundred Hours is a skirmish wargame focusing on night-time raids in World War II. Inspired by classic war movies as well as historical events, battles are fast paced with roughly 10-20 models on either side. Field an elite force of Commandos, SAS, Paratroopers or Rangers to infiltrate the enemy lines under cover of darkness. Recruit SOE spies and local...
There is a dangerous virus outbreak and the authorities have instructed people to minimize their social activities and stay at home as much as possible for at least 14 days (the virus’s incubation period) while they decide on how to deal with the situation. You are a group of coworkers trying to handle the whole situation. Will you stay at home or will you...