One player will be taking on the role of a pesky poltergeist, Vincent VanGhost. Vincent has come to this mansion, to free his ghostly companions from their Portrait prisons in order to help him complete his ghastly rituals throughout the house. Vincent will be moving about the house in secret, using a separate pad to keep track of his movements, trying to...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...
Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
Free print and play brigade to division level game about Jubal Early's sudden out of nowhere surprise attack on Washington DC, down the *eastern* side of the Potomac River. Fords along the Monocacy River to be discovered. Bridges can be burned - across the Potomac terminally. Historical forts are present as well as a tiny but thin/tall President Lincoln...
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand. Can be played solitaire by random contact/combat selection of the...
Postcard Remagen, 7 March 1945 is a tense, mutually frustrating little game about First US Army attempting - historically successfully, of course - to be the first to fight across the Rhine River into Germany in March 1945. 9 US Army pieces - from one of the first M-26 Pershing platoons up to 78th Infantry Division regiments - urgently and desperately...
A couple days after the Japanese surrender the Red Army and Navy unexpectedly and prematurely launched an amphibious occupation of little Shumshu Island at the top tip of the Kurile Islands ... unsupported by our US Navy ... as an apparent stepping stone to the rest of the Kuriles and possibly even Hokkaido of the Home Islands. (Imagine a North Japan as...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
Poucave, the game where you have to throw your buddies at the right moment. It's playtime and the Mistress has limited patience. On your turn, you must add a card from your hand to the yard. The cards add up; as soon as a player feels that the last card played gives a total that exceeds the Mistress's threshold, he must seize the opportunity to rat out his...
In the hybrid chess game 'POWER62®DELTA', your objective is to capture the opponents' EPK (Eranium Processor Key) or eliminate the opponent's Emperor. Players start out on opposing sides of the playing board placing their characters — EPK, PTxCreatures, BLACK HOLE and Terrain Obstacle pieces — in a pre-set position. From there they take turns trying to...
You're playing as a tribe leader to gain the strongest community of animals. Over the course of 10 rounds, you'll play animals into your community and use actions to get ahead by playing extra animals or taking them from other leaders. Each round will end by facing a Predator as a group. The strongest fighter claims the defeated Predator as their trophy....