Help these students survive their 7th grade history class! By passing notes around the classroom, you can add some fun into their dreadfully dull day. The teacher is searching high and low for these mischievous notes, so don’t get caught! Student-players pass Notes around the classroom from desk to desk while the teacher tries to find & confiscate these...
Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
Super fast and simple, conventional point-to-point game about Patton's historically failed attempt to grab logistically strategic Breton ports and liberating Brittany. (Simpler, sleeker system than Postcard Brittany but retaining the essential gameplay objectives.) German units, roadblocks, and blanks begin game hidden - to stay so in a 2-player game until...
You have always wanted to become the new pizzaiolo of La Caso dello Chef. Unfortunately, you aren’t the only one with that dream… Today, it is up to you to show the current pizza maestro that you are worthy of being his successor. Of course, this means dealing with your devious delivery competitors. Victory is only guaranteed if and when you can sabotage...
Pizza Chef is a strategic family board game where you deliver pizzas. La Casa dello Chef is an authentic pizza restaurant in an ancient Italian village square. The pizza chef retires and as deliverers you compete against each other to be the next pizza chef. Whoever earns the most money in can call himself the new pizza chef. By creating a delivery plan...
Pizzaiolo is a strategic family board game where you deliver pizzas. In an ancient Italian village square you'll find an authentic pizza restaurant. The pizzaiolo retires and as employees you compete against each other to be the next pizza meastro. Whoever earns the most money can call himself the new pizzaiolo. By creating a delivery plan you can earn a...
In each of the six game modes of Polywords, players must search for the best word to write in their "sea" grids respecting the Constraint card revealed on the table (you will fight with Categories, letters, shapes and a fast sandglass). Remember that if you make mistake or if you don't write anything, you will gain a plastic bottle in your sea, which will...
Pook is an easy-to-learn, hard to master, strategic card game. 2 minutes of rules and here we go! You're an overlord fighting over the fantasy world of Pook. With the help of the 4 factions available each with their own skillset ! The greater their power, the greater the requirements to use them. Use cunning to ensure the presence of your allies on the...
One player will be taking on the role of a pesky poltergeist, Vincent VanGhost. Vincent has come to this mansion, to free his ghostly companions from their Portrait prisons in order to help him complete his ghastly rituals throughout the house. Vincent will be moving about the house in secret, using a separate pad to keep track of his movements, trying to...
Little postcard size/format boardgame about the American Civil War in the East to mail/give to family&friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year campaign plays in ... 15 minutes? ... so the 5-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...
Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever ambush), and even with that only a further 50% chance of Yorktown being repaired in time...