Chesney is a game for 4 - 10 players filled with elements of strategy, social deduction, and factions that may change throughout the game. At the start of the game, Faction and Character Cards (for Advanced Mode) are not revealed. Players can freely converse and make any claims at any time during the game. On your turn, you need to take different actions...
The game that turns the garden upside down! Cunning rabbits, take advantage of the gardeners' siesta to eat cabbage from the vegetable garden without being spotted! Attentive gardeners, will you be able to find the rabbits hidden under the cabbages? An asymmetrical game of hide-and-seek in the vegetable garden Quick set up: open the box and play! Very...
Calling all units! A serious theft has occurred! The thief is hiding in one of the buildings. Police helicopters are patrolling between buildings to track and stop the escape. Will the police arrest the thief, or will the thief escape? In more detail, at the start of the game the board is set up with 25 3D buildings that can be lifted to put the thief's...
The On the Verge long-lasting City Events create even more tension between the Heroes and the Great Machine in the endgame. Each On the Verge card specifies special conditions both for the Heroes and the Great Machine. Each of them adds a uniquely sharp feeling of everything hanging by a thread! The On the Verge promo-expansion consists of 4 cards of the...
The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed. Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese...
A double-blind wargame published in The Wargamer Magazine #31. This corps level game of the Russian Front in World War II uses the same map as 3W's earlier Sturm Nach Osten (also designed by Coatney). The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters...
This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even...
Coast Watchers takes you into the World War II South Pacific’s struggle between Allied intelligence teams and Japanese security forces. Standup blocks hide coastwatching stations, guerrillas, refugees, and stranded Allied crew. Facedown counters hide the buildup of Japanese forces, which the coastwatchers seek to observe and report to headquarters. Other...
One of the participants plays William Wisting and sits on one side of the magnetic, vertical game board. It's your job to track down the perpetrators and bring them to justice. Every time you lead one criminal to the arrest, you must give a handcuff piece to that participant. Other participants sit on the other side and act as criminals. When you committed...
Conflict and Chaos: Vietnam 1965 is a historical strategic board game designed by James J Campbell and published by I Will Never Grow Up Games. On 2 March, 1965, following an attack on a US Marine barracks at Pleiku, Operations Flaming Dart, Rolling Thunder and Arc Light commenced. This intense bombing campaign, which ultimately lasted three years, was...