Chancellorsville 1863 is a card-driven game on the American Civil War Battle of Chancellorsville. Playable by 1 to 2 players in 1 hour, the game comes with a card-driven solitaire engine. Designed by Maurice Suckling (designer of Freeman's Farm 1777), the game uses many of the concepts from that game. However, added hidden movement, much more maneuver, and...
Chase of the Bismarck is played in turns, each representing nearly five hours of real time. In each turn, both players secretly move any or all ships and air units under their command on their own search board. Each player may then call out zones in which he has enough search factors to locate his opponent's ships. This is the “operational part of the...
Chesney is a game for 4 - 10 players filled with elements of strategy, social deduction, and factions that may change throughout the game. At the start of the game, Faction and Character Cards (for Advanced Mode) are not revealed. Players can freely converse and make any claims at any time during the game. On your turn, you need to take different actions...
The game that turns the garden upside down! Cunning rabbits, take advantage of the gardeners' siesta to eat cabbage from the vegetable garden without being spotted! Attentive gardeners, will you be able to find the rabbits hidden under the cabbages? An asymmetrical game of hide-and-seek in the vegetable garden Quick set up: open the box and play! Very...
Calling all units! A serious theft has occurred! The thief is hiding in one of the buildings. Police helicopters are patrolling between buildings to track and stop the escape. Will the police arrest the thief, or will the thief escape? In more detail, at the start of the game the board is set up with 25 3D buildings that can be lifted to put the thief's...
The On the Verge long-lasting City Events create even more tension between the Heroes and the Great Machine in the endgame. Each On the Verge card specifies special conditions both for the Heroes and the Great Machine. Each of them adds a uniquely sharp feeling of everything hanging by a thread! The On the Verge promo-expansion consists of 4 cards of the...
The Story Unfolds is a turning-point expansion that marks a new stage in the game evolution. It is also called City of the Great Machine 1.5. The expansion updates the base game and introduces exciting plot-driven scenarios. Now, the confrontation between the Great Machine and Revolutionaries unfolds in many new ways in alternate versions of the City. Key...
The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed. Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese...
A double-blind wargame published in The Wargamer Magazine #31. This corps level game of the Russian Front in World War II uses the same map as 3W's earlier Sturm Nach Osten (also designed by Coatney). The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters...
This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even...