Taros was an unassuming mining world nestled in the Ultima Segmentum, faithfully toiling in the service of the Imperium of Man for thousands of years… or so it seemed. The T’au Empire quietly began trading with the planetary governor – when this treachery was discovered, the Imperium’s response was relentless and brutal. This beautiful 96-page hardback...
The Aeronautica Imperialis: Wrath of Angels boxed set includes everything you need to play exciting games of aerial combat between brutal Adeptus Astartes and sleek Asuryani aircraft. The set includes the following Citadel multipart plastic miniatures, each supplied with an Aeronautica Imperialis base: 3x Adeptus Astartes Xiphon Interceptors 2x Adeptus...
TRIAD 2 contains 3 new Aether Captains games - BorderStrike - a mini war game on 6 hex map cards. Players take on the roll of the Aether Navy or the Federation of Air Pirates, each commanding 2 ships. On a turn players may either navigate, attack or repair their ships. Dice are used to resolve battle skirmishes and damage taken. 2 players 10-20 minutes...
Aether Reign is a tactical squad-based game where each player takes control of an asymmetrical alien faction to battle for dominance over Aether. Each player begins by selecting one of several available factions, which they will use to overpower their competitors and prove themselves the most dominant life form in the universe. The board and faction...
Interceptor is the game of space fighter combat to resolve these conflicts. Pitting fighter against fighter, this is combat to control the local space around any important installation, location or convoy. Fighter movement is accomplished using a maneuver template to choose a destination hex. If the cost to move to that hex is within the fighter's...
The Imperatrix has made the call and Callistonian's are answering. New fighters need pilots and crews to keep the Commonwealth at bay. The Empire will need all of its resources and ingenuity to fend off their military might. New tactics and resources will help but it will be those on the front lines who will make the difference and pay the price....
DESIGNER'S NOTES: This is the third set in my card driven wargame rules, and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, the game no longer has a battlefield divided in 3 sections. Battlefield sections are great for ACW and WWII, but spreading a (smaller) imperial force across the battlefield would not always be...
Originally published by 3W in The Wargamer Magazine issue 3 in 1977. From the introduction: "Each player takes the role of one of the (super)powers attempting to establish or maintain a sphere of influence in the Southern half of the African continent. By interfering in the economic stability and political alliance of nations, and by subsidizing them, the...