Operation Barbarossa - covering the initial onslaught of June through December 1941. The German invasion of Russia in World War II, portrayed with army and corps scale units, at 65 km per hex. Each game turn is one month. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120...
1941: What If? An Alternative History Wargame of a Second Winter War is a low-to-intermediate complexity two-player alternative history wargame that’s also easily adaptable to solitaire play. It allows you to investigate the parameters inherent in the situation in Central Eastern Europe, at the end of 1940, had the Bulgarians decided to ally with the...
"Japan's Opening Moves in the Pacific - The simultaneous operations against Malaya, Java, and the Philippines." Map hexes are 85 nautical miles across, each turn equals one half a month, and units are brigade through regiment scale. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had...
WWII Campaigns: 1940, 1941, and 1942 is the faithful recreation of not one, but THREE classic GDW Series 120 games, in this all-encompassing package. Each of the three games is intended as challenging, introductory-level games; the “120” reflects each game in this series uses no more than 120 counters, and all are intended to be played to completion in two...
1942: Carrier Duel in the Pacific is a World War 2 Pacific Theater of Operations Operational level micro-wargame starting from Spring 1942, after the success of the first stage of the Japanese offensive. Players are divided into Japanese (6 CV) and U.S. (5 CV) forces, commanding aircraft carriers and fighting each other to reach the control of 5 keys...
"1944 is an historical simulation game of the World War II D-Day landings and the events which followed it. It place you in command of the armies and offers you the chance to duplicate or even change history. Actually, 1944 is three different game in one: the Historical Game (the actual 1944 invasion), the Bolero "Mini-Game" (a hypothetical 1942 landing in...
1944: SECOND FRONT begins with the Allies well established in France following the D-Day invasions. The Allies are gathered to attempt their breakout and begin the race toward the German frontier. Each player has Combat Units and Headquarters available, and is capable of maneuvering across the map and engaging enemy pieces in combat. You must master the...
1944: War in the West is a beer-and-pretzels, two-player game based upon the Allied liberation of Western Europe in 1944 - 45. One player controls the Allied forces, the other the Germans. Command and supply play an important role in the game as it did in the historical conflict. The geographic scope of the game is from Cherbourg, France to Vienna and from...
1947 is a railroad game inspired by the 18xx Series and is set in India between 1836 and 1947. This 18XX game introduces some new mechanics: - Convertible Bonds, to finance your companies - Savings Shares, so a player can avoid becoming a Company president - however they also reduce your dividend. - emigrations - temples to reach with your routes for...
1950 is the second game of Conflict Simulation LLC's 2140 series, and the first of their Procedural Combat Series of games, historically accurate, sophisticated, playable within 2 hours and no more than 140 counters. 1950 recreates the Titanic and volatile struggle for the Korean peninsula in the first major land conflict of the post-WW2 world. Over 100...
粉碎计划:东山岛1953 ("Plan Shatter: Dongshan Island,1953") is a two player wargame with the theme of the landing operation of the National Revolutionary Army(NRA) on Dongshan Island(东山岛) on July 16, 1953. One player plays the role of the People's Liberation Army(PLA), and the other plays the role of the NRA. This is a special battle, and when the NRA landed...