From the back of the box... Five Complete Simulation Games At last Simulations Publications has an integrated Pre-Seventeenth Century Tactical Game Systems (PRESTAGS) for simulation of all military systems prior to the predominance of fire weapons. The game system used in this series is based on the highly-regarded Musket & Pike system (although many...
Yeti Trek is a quick, medium-weight game for 2 players. Race across a vast mountain range and be the first yeti to reach the summit to win! The flow of Yeti Trek is as follows: 1. One player rolls all 6 dice and splits the dice into 2 groups 2. The other player choose which group of dice they want. The remaining group goes to the first player. 3. Use your...
Yoin is a drawless game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). A group is a stone along with all stones one can reach from it through a series of steps onto adjacent stones of its color. Black plays first, then turns alternate. On your turn, place a stone of your color...
"Yom Kippur" is a wargame about the 4th Arab-Israeli conflict: the 6th of October 1973, during the Yom Kippur holiday and also during the Ramadan, a combined attack was launched by the Egyptian army, coming through the Suez canal in the south, and the Syrian army, coming through the Golan Heights, in the north of Israel. The game includes basic rules and...
Oct. 6, 1973: Six years after the decisive Israeli victory in the Six-Day War, Egypt has armed itself again to reclaim undisputed control of the Suez Canal. This time, with better-trained and well-equipped troops (armed with new SAGGER anti-tank missiles), the Egyptians clobber the Israeli Bar-Lev defense line. Israel must once again scramble the valiant...
In Yonmoque Hex players try to be the first to get exactly 4 of their pieces in a row. And no more than that... Get 5 in a row and you immediately lose the game! Yonmoque Hex applies the 'swapping mechanism' from Othello; opponent pieces that are trapped in between two of your own pieces are turned over so that they become your own. The differences with...
Yorktown: Un Assedio Che Decise la Nascita degli Stati Uniti is a Tactical level board-wargame on the Yorktown decisive siege which determined the end of the American Revolutionary War. Washington’s and Cornwallis’ problems for the decisive siege in the American War of Independence, reproduced on a 70x100 centimeter map, with the employment of all the...
"The break-through will be of decisive importance. We must and will therefore conquer, settle for ever with the centuries-long struggle, end the war, and strike the decisive blow against our most detested enemy. We will finish with the British, Indians, Canadians, Moroccans, and other trash, feeble adversaries, who surrender in great numbers if they are...
Part of SPI's Modern Battles II: Four Contemporary Conflicts series, notable for its use of untried units to simulate the uncertainty of armies that have never seen battle. "Yugoslavia: The Battles for Zagreb, 1979" at the battalion/regimental level with hexes measuring a mile across, simulates combat in northern Yugoslavia in four scenarios.: "Civil War"...
This is a tactical game on the Osaka Castle final siege, summer campaign (1615). The title is taken from the Japanese popular culture hero "Yukimura Sanada" who was a commanding samurai at the siege of Osaka. A "gaiden" is a tale. Game Journal edition contents: 2 countersheets 1 map Notes: https://en.wikipedia.org/wiki/Siege_of_Osaka...