One of the keys to the decision to re-issue 48th Panzer Korps: Battles on the River Chir - Battles on The River Chir, is that Designer James Zoldak has gone forward with the companion wargame, 57th PANZER KORPS The Strong Right Hook, that deals with the struggles at Kotelnikovo and between the Rivers Aksay and Mishkova. The German thrust had to breach the...
5th Fleet is the fourth game in Victory Games (I) popular Fleet Series (including 2nd Fleet: Modern Naval Combat in the North Atlantic, 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans, Sixth Fleet: Modern Naval Combat in the Mediterranean and 7th Fleet: Modern Naval Combat in the Far East). It examines the strengths and...
A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more. As these units’ commander you will move and fight over three geomorphic game...
HUGE 22 x 34” board full of city terrain. Not all of Vietnam’s battles were fought in the jungle. Can you say “Hue?” Of course you can (Yeah, we know that was '68, but...). You’ll not only be able to say it, but play it as well with this massive, mounted map board. Includes four scenarios. Comes in a Ziploc bag. Must own the base game, '65 Squad Level...
This expansion to '65 Squad Level Combat in Vietnam includes a full die-cut sheet (approximately 8.5” x 11”) of United States Marines and ANZAC counters (Two sheets), including rifle squads, heroes, and armored fighting vehicles, such as the Ontos, Centurion, and eight scenarios featuring them (Four each Marines and ANZACs). The most potent squads in the...
Solitaire expansion for '65. Based on the solitaire version of Night of Man, backers will get their own solitaire version of ’65 replete with counters, cards, and scenarios. As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling...
"76 Hours of Hell" (76HOH) is a two-player wargame simulation that depicts the November 1943 American invasion of the Tarawa Atoll. This was the first major amphibious invasion launched in the Pacific against an entrenched enemy. 76 HOH is much more of a game than a simulation, and was developed in the spirit of the popular Avalon Hill Panzerblitz game...
7 is a simple war game for two players based on the mechanics used in the boardgames 111: Alarm dla Warszawy and 303. The game takes us back in time to the Polish-Soviet war in 1920. One of the players is the commander of the 7th Fighter Escadrille „Tadeusz Kościuszko” (combined mostly by American pilots) defending Lwow during the Battle of Lvov in the...
Both a strategic and tactical game, requiring the Japanese player to attack, but allowing him to make up to 2 false alarm games, to try to drive up the US player's "precaution" victory point concessions. He will also need to choose armor-piercing bombs or torpedoes for his Kate squadrons and to decide the waves' targets: battleships (and/or Enterprise, if...