This game is the Napoleonic battle of river Trebbia (june 1799). Wise Bayonets uses the same rules system of Masséna at Loano, integrated with rules needed to reflect the different battle terrain and tactical situation. Compared to the previous game much more emphasis is given to cavalry and much less to the formation of tirailleurs (almost useless in the...
Wissembourg et Spicheren 1870: Premiers combats en Alsace-Lorraine (First battles in Alsace-Lorraine) is a wargame published in "Vae Victis" issue #138 which simulate two battles from the beginning of the 1870 French-Prussian War: the Battle of Wissembourg (or Battle of Weissenburg), on 4 August 1870, was the first of the Franco-Prussian War and the first...
The Witch of 1918 will transport you to the somber aftermath of the Great War. While the conflict has officially ended, its echoes haunt the world in the form of "Battle Fairies"—girls magically modified into living weapons of war. As a Witch Physician, you have opened a specialized clinic to treat the indelible psychological scars left upon their spirits....
One of Ral Partha's introductory miniature games, Witch's Caldron is essentially a miniatures dungeon crawl, with adventurers (led by a wizard) trying to explore the witch's cave and escape with valuable treasure. The witch, with a variety of monstrous servants, opposes them. The adventurers may explore in multiple parties from three entrances. The game...
From the Rules Booklet (of around '8'-pages in length):" With Fire and Sword is a game type simulation of the Thirty Years War period. From 1618 to 1648 most of Western Europe was engulfed in a brutal dynastic struggle. The game is an operational/strategic Level simulation with each turn representing one year and military units representing armies of...
Wittstock: Baner's wasted chance is the fifth game in the 30 years war series of print and play wargames by TCS Games. It is a small game for with a 22" x 17" playing map, 216 counters and six pages of rules. It uses a leader activation chit system for determining which units each player may move and have combat with in each phase, while for the rest the...
Microgame #6 in the Metagaming Microgames series is a board game of magical combat. On a paper hex map representing an arena, players fight it out with cardboard counters. Wizards are rated for Strength, Dexterity and Intelligence and can cast various spells. Rules for combining the game with Melee are included. Included a 32-page booklet (4¼" by 7", or...
The Fantasy Trip: Legacy Edition box set includes: Updated versions of the mini-games Melee and Wizard The books In The Labyrinth, Advanced Melee, and Advanced Wizard, combined and updated into a single volume of 176 pages, with the index that the original release lacked. The classic dungeon-crawl adventure Tollenkar's Lair with a full-color labyrinth map....
Death Test was MicroQuest #1 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry. This is a good way to get accustomed to the game and to build up characters' statistics. These games...
Death Test 2 was MicroQuest #2 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Sequel to Death Test, this paragraph-based adventure for the Melee/Wizard fantasy combat system recreates its predecessor's dungeon-crawl scenario but is significantly more difficult. Steve Jackson reacquired the rights to TFT and published a...
Grail Quest was MicroQuest #3 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Includes one rulebook which includes the programmed adventure (book look-ups) and one sheet of (42) counters which should be mounted first. This is Arthurian-themed and is the only Fantasy Trip product to be based on existing fantasy or...