The War 1939 – 1945 Expansion Kit offers twelve new scenarios, including 3 alternative history scenarios: "A Road Not Taken" (Hitler does not declare war on the U.S.in 1941) "Lord Halifax’s Treaty" (Britain makes a deal with Germany in summer 1940 after losing the BEF at Dunkirk) "The virtue of vigilance" (Britain and France rearm early enough tobe ready...
Large multi-map, operational-level game covering the entire American Civil War that is easy to play. Division and Brigade-level. Naval units and Confederate trade aspects. Political rules. Weekly turns. Production and historical reinforcements. Focuses heavily on hidden units, recon and fog-of-war. Several card decks that add random events and historical...
The War for the Union is a strategic level simulation of the American Civil War. Players command the Union and Confederate forces that fought from 1861 to 1865. The map runs from southeastern Texas to the Atlantic and from Harrisburg, PA to southern Florida. Terrain types include forests, rough, swamps, bayou, mountain hexsides, river hexsides (tidal...
(from GMT website): War Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this...
Add-on module for War Galley: Naval Warfare in the Ancient World. Salamis, one of the most famous naval battles in history, was a direct result of the Persian need to keep their large, invading army supplied by controlling the sea lanes. With Xerxes' army temporarily delayed at Thermopylae, the Greek fleet, based at Artemisium, some 50 miles or so directly...
(From the box description :) The first game-module to employ SPI's War in Europe maps. Depicts the titanic struggle which ultimately encompassed all of the major powers of the period. The First World War is a division/corps level simulation of the first time the world went to war. Each game turn represents ten days of real time. Two thousand die cut...
War in the East is a simulation on a Corps/Division level of the Russo-German war of 1941-1945. The game covers the entire war from the Axis invasion of Russia to the final destruction of the Axis armies four years later. The Axis player has a fixed reinforcement rate, but the Russian player must decide what type of units he wants to produce by allocating...