White Turns Red depicts the high water mark and key battle at Orel, some 200 miles from Moscow. It was here that the White Army made its attempt to breakthrough to Lenin's Moscow. To be sure, when the Whites seized the city from the weak 13th Army using aircraft and tanks, Lenin and Tolstoy were in panic mode. So much so, they began massive defensive work...
The Japanese attack on the Island of West Timor, in the Dutch East Indies, was anticipated by the Allies as early as late December 1941. Soon after the start of the war, Sparrow Force, comprised mostly of Australian troops as well as some from the Dutch East Indies and Great Britain, occupied West Timor and began preparing defensive works. This would allow...
Wicked Narrows covers the Roman disaster in the Teutoburg Forest on September 9th, 2 A.D. Led by one of Rome’s favorite son’s, German born Arminius, turned on those that loved and trained him, leading four German tribes (18000 men) into deadly battle with Varus’ Roman Army. The German ambush at the Kalkriese Narrows ( a narrow strip of land only 220m wide)...
Historical game about great Battle of Vienna that was the turning point in the wars between Otoman Empire and European Kingdoms. One of the player commands the Holy League (Poland-Lithuania, Austria, Saxony, Bavaria and Franconia) lead by King of Poland John III Sobieski. His task is to break the army of Ottoman Empire commanded by the second player which...
The Wilderness is a high complexity brigade level study of 2 days in May of 1864. The players are placed in the positions of the leaders of the opposing Armies with leadership and command control systems modeled on the strengths and weaknesses of Civil War era command techniques as well as the influences of the participating individual commanders. Turns...
Wilderness 1864 is for 2 or more players (though you can play solitaire by playing both sides). The game is designed to be played in 2 - 10 hours depending on the scenario. The game comes with a beautiful full color hard mounted map and counters by Jose' Faura. Wilderness 1864 has 5 scenarios counting the full 2 day battle. This includes several half map...
In Wilderness, players drift ashore on an island after a horrible shipwreck, and need to find their way through deep jungles and over high mountains to reach the civilization and survive. They need to avoid wild animals and sicknesses, while managing their thirst, hunger, and exhaustion. The first one to reach the village - or the last survivor - has won...
(from the rules:) The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864. There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May...
WILDERNESS 1864 is for 2 or more players (though you can play solitaire by playing both sides). The game is designed to be played in 2 - 10 hours depending on the scenario. The game comes with a beautiful full color hard mounted map and counters by José Faura. Refight the first battle between the two great generals of the Civil War - Grant and Lee. As Lee...
A game of survival and exploration, for 1 - 4 players (ages 10 and up), by Steadman Watson As a student of the Vildhall School of Wilderness Survival, you and your friends learn valuable survival skills. Now it is time to put those skills to the test on a wilderness adventure. Grab your pack, fill your canteen, check your compass and let’s head out on an...
Simple game depicting the Battle of Hastings. 144 counters plus an arrow supply marker, 11x17 map, one page of rules, one page of designer's notes. Terrain affects combat through additions to or subtractions from the attack or defense factor. Thus, the Normans are weakened when attacking up Senlac Hill, while the Saxons are strengthened attacking down it....