War in the West is a corps/division level simulation designed to recreate these massive battles. Each hex represents 33 kilometers of actual distance and each game-turn represents one week of actual time (the same scale as War in the East). There are 5 scenarios: Poland, France 1940, North Africa, Italy and France 1944. In addition the scenarios can be...
An expansion module that allowed players to play the monster war game, War in Europe using the components from War in the West as a base. This is only compatible with the original 1976, Flat Pack edition of War in the West. According to an SPI ad from the time, the module contains the Exclusive Rules to'-War in the East, the Exclusive Rules to War in...
(from the back of the box:) War in Europe is the largest single strategy game ever professionally published. This update of the revered SPI "monster" game is a simulation of World War II at the division/corps level. There are nine 22" x 34" map sections covering an area from the North Cape of Norway to the deserts of Libya and the Middle East and from the...
This is an operational level game covering the France Campaign, May - October 1940. Units are primarily divisions, with air formations also provided. There are 1,152 die-cut units representing French, British, Belgian, Dutch, German and Italian forces. The 32" x 22" inch map runs from the North Sea to the Mediterranean Seas. The War in France & Flanders...
War in the Aegean is a simulation of the sea, ground and air battles that raged in the Dodecanese Islands from September to November 1943. With the confusion surrounding the surrender of Italy, seizing those islands struck Churchill as easy pickings, with a vast potential for future Allied operations. A single British brigade, the 234th, began a bold...
War in the Arctic is about the German attempt (with Finnish assistance) to capture Murmansk in 1941. The game contains five 11"x17" sheets and two 8.5"x11" sheets which must be assembled to form the map, approximately 250 uncut counters, rules, and a few pages of supplementary material such as historical commentary. The map scale is about 1.25 miles per...
War in the Desert recreates the struggle for North Africa and the Near East. Using standard Europa scales and rules, the game covers the campaigns in the Western Desert, from O'Connor's offensive against the Italians in Dec 40, to the siege of Tobruk and battle of Gazala, through the defeat and pursuit of the Axis forces at El Alamein in Nov. 42; the...
War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is...
An official Europa scenario published in The Europa Magazine 87 (Vol.XV,No.5). It covers the British campaign to seize Madagascar from the Vichy French, which took up most of 1942. The game uses typical Europa system rules, and includes a map of Madagascar (not on the normal Europa scale, with insert maps of Mauritius and Reunion), but players must supply...
Description from the publisher: War in the Pacific 1941-1945 allows players to replay the conflict between the Empire of Japan and the Allies in the Pacific Theater of World War II. WIP is a campaign game on a grand strategic scale. Random event cards reflect the major political and technological changes and events which occurred during the War; depots are...
War in the Pacific – The Campaign Against Imperial Japan, 1941-45 is a multi-level simulation of the Pacific Theater of Operations during World War Two. The game enables players to recreate the entire course of the war, from the opening Japanese attack on December 7, 1941 to the climactic Allied assaults in the closing days of 1945. This Monster sized game...
(BGG description:) Chandler Tedholm's Tactical Surface Combat rules replace the original War in the Pacific Surface-Surface Combat Display with what amounts to a complete tactical naval game system, explained in a mere six small-format pages of rules, and taking not much more time than the original combat system. Instead of the abstract "move by numbers"...