Tunisia: The Tunisian Theater of Operations, November 1942 to May 1943, is about the campaign in Northwest Africa from November, 1942 through May, 1943. It covers the end of the Axis presence on the African continent as well as the death of the Afrika Korps and the surrender of all Axis forces in Africa, May 1943. Tunisia is the third game in the...
Tunisia 1943 is a wargame simulation of the last WWII campaign of the Afrika Korps vs The British 1st and 8th Armies and the new U.S. II Corps. The game covers the period of mid February 1943 to May 1943. Game Scale: Game Turn: 2 days Hex: 16 miles / 25.75 kilometers Units: Battalion to Division Game Inventory: One 11 x 17" three color map One single-side...
Tunisia 43 uses a streamlined version of the same system found in Moments in History's Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 and Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942. This system is very interactive with players activating each of their formations at various times during the...
Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943. This new edition is similar to the original 1995 Tunisia game from The Gamer's, but features a revised order of battle, modified rules, and new maps. The tempo of play is just outstanding, beginning...
Included in Vae Victis n. 1, the game is a simulation of the Tunis campaign from January to May '43 at a divisional scale. It offers two distinct scenarios, representing the two main phases of the campaign. The first scenario covers the axis offensive whose aim was to repulse the allies back to the Algerian border, in January 1943. The second scenario...
Low complexity operational simulation, set in the reign of the Sun King (Louis XIV), of Marshal Turenne's defense of Alsace against a German coalition in 1674-75. 3 pages of simple rules simulate combat and siege, with geographical and political objectives. The system bears a passing resemblance to SPI's Frederick the Great. Played on an elongated map...
The Great Turkish War: the Balkans, 1683-1699 is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of...
Türkenkrieg: The Russo-Austro Turkish War, Balkan Theatre 1737-39 Volume V in the Lace Wars series TK is a two-player game: Imperial Austria against the Ottoman Empire. The Turks have three provincial armies, composed of a mix of infantry and cavalry, and the Sultan's own army of heavy cavalry, janissaries, and artillery. They can also call upon Wallachian...
Heirs of the Golden Horde (HGH) is the sixth volume of Red Sash Games Lace Wars series. The game is companion to Volume V, Türkenkrieg. The subject of both games is the little known Russo-Austro-Turkish War of 1735-39. Türkenkrieg dealt with the war between the Imperials (the Habsburg Austrian Empire) and the Ottoman Empire along the Danube. HGH...
On November 25, 1950, the Chinese People's Volunteer Army launched the second campaign. After the Dechuan battle, the 38th Army of the Volunteer Army advanced rapidly towards Kaesong. In order to plug the gap in the battle and prevent the Volunteer Army from advancing westward, the Turkish Brigade built defensive positions at Gariling and Yangzhan east of...
Turn or Burn is a print-and-play game of space fighter combat for 2 to 8 players. To start a game, players design their fighters from a deck of system cards. Each turn, players plot a single action by playing a system or maneuver card face down. After everyone has played a card, the actions are revealed. Movement is governed by Newtonian mechanics in 2...