In May 1942, after winning the defense of Moscow, the Soviet army tried to launch a general offensive against the German army. It assembled six army groups and several supporting troops to form two fronts, the Southwest Front and the South Front, and planned to regain the strategically important Kharkov. The Second Battle of Kharkov broke out. However, in...
Originally published in Strategy & Tactics magazine #205 (Sep/Oct 2000). Boer War: The Struggle for South Africa: 1899-1902 is an operational level simulation of the Second Boer War(1899-1902), fought between the forces of the British Empire and the Boer republics of South Africa. The game map portrays southern Africa as it was at the end of the Nineteenth...
Second Front, Europa Game XII, depicts the western Allied campaigns in Italy, France and Germany from 1943 through 1945. All the tactical forces of the western Allies and all the problems they face to defeat the German armies and win victory in Europe are in this game. The greatest coalition in history awaits your orders. Plan your campaign and ready your...
(from the rules:) Second Front Now is a wargame simulating a hypothetical Allied invasion of France in September 1943. The design combines factual historical detail with educated guesswork to produce an alternative history simulation covering the period from D-Day+1 to D-Day+80. The game uses a system similar to that used for their D-Day (historical) and...
Second Kharkov: Strike & Counterstrike, May 1942 (2K for short) is a low-complexity, two-player wargame covering the second battle for that city fought during the early period of World War II’s eastern front. The game begins with the Soviets on the all-out offensive, but its second half is dominated by a German counterattack. There’s a historical scenario...
More of a game proposal than a full game, the rules are given in Panzerfaust #52. "The reader is warned that this is not a tested game, and there may well be some contradictions in the rules; yet, it looks as if it might be fun. I apologize in advance for the inevitable mistakes to follow. The purpose of this article is only to make a beginning at planning...
The Second World War is a grand-strategic, historical simulation game about World War II. Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance. The game covers the European, North African, and Pacific Theaters on three maps and four...
SOPAC: Naval Action in the Southern Pacific 1942-43, is part of Avalanche Press Ltd's Second World War at Sea series of naval battle games. SOPAC recreates the Solomon Islands Campaign of late 1942. Like other games in the series, SOPAC uses a combination of Operational and Tactical displays, similar to those originally found in Avalon Hill's Midway, but...
Following their victory at Pearl Harbor, the Imperial Japanese Navy's First Air Fleet moved through the American, Dutch and British colonies of South and East Asia. Having taken the mighty British naval base at Singapore, the next move was to enter the Indian Ocean and challenge the Royal Navy there. Eastern Fleet' is a complete game in the Second World...
The British Pacific Fleet fought alongside its American allies in the final stages of the Pacific War, advancing from its Indian Ocean bases to Tokyo Bay. This Second World War at Sea scenario book adds more than three dozen new scenarios to the game system and includes 210 new playing pieces. The Second World War at Sea games Leyte Gulf, Strike South and...
From the Avalanche Press website: Return to the world of the Second Great War, where Wilson’s Peace ended the First Great War on Christmas 1916. Twenty-four years later war returned to Europe, with Russia, France and Italy seeking to overturn the settlement with a war of aggression against the Central Powers of Imperial Germany, Austria-Hungary and the...