IntroductionSerpent is a drawless annihilation game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, although 5 and 7 are also valid. Each player has a sufficient supply of stones of their own color. Definitions: A snake is a maximal set of connected stones...
Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve...
INTRODUCTION The year is 1795 and France is gathering their Forces for their Armies and Navy in a grand attempt to conquer Europe. It is also a time of revolutions, imperialism, piracy and political intrigue. In this game, you start out as a young Officer serving in the Royal Navy. As you complete missions, you will gain experience, honor and hopefully...
"It is June 26, 1862. The Army of the Potomac has fought its way nearly 70 miles from the mouth of the York River to a scant dozen miles from the Confederate capitol of Richmond, Virginia. McClellan with his army divided by the rain swollen Chickahominy Creek prepares to assault the city's earthworks. Suddenly, from the north of the Chickahominy, over...
Includes four battles of the Civil War. Each game has its own scenarios, 2 color 34"x22" maps, and 100 counters for each battle (400 total counters). Basic, Advanced and Campaign Rules in 16 page rulebook. Has a high Solitaire Suitability Rating. Rules are based on the Blue & Gray system originally created by Jim Dunnigan of SPI. Individual battles...
Seven Days Battles 1862 is Volume III in the Civil War Brigade Battle Series. It is an old school style hex and counter wargame that allows gamers to refight battles from the 1862 Seven Days Battles that occurred outside of Richmond, VA. One player will play the Confederate side, and one player will play the Union side. The victory conditions are the...
Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days’ battle of Seven...
The SHOT & SHELL BATTLE SERIES recreates battles fought during the mid-nineteenth century at the brigade level. Each brigade is represented by an ID counter and several Step Counters so as to model the gradual attrition of combat strength over the course of a day's fighting. Divisions are Activated in alternating impulses, with each Activation (or...
"Simple tactical skirmish rules. Based on the classic movie Seven Samurai." Seven Samurai and forty villagers face off against thirty-seven heavily armed bandits. The game is played on a hex map showing the village being protected by the Samurai. The counters represent men, horses, guns, armor, and wounds. "Victory: The Bandits win if all the Samurai are...
Hypothetical 1945 naval conflict around Panama Canal in which the Axis have conquered all of the world except North and South America. Uses the Victory at Midway: Turning Point of the Pacific War, June 1942 system slightly adapted to the larger scale of the campaign (for example, there are no DD units - they are assumed to be wrapped into the larger ship...
Seven Years War is a simulation of the war between Prussia and a Coalition of European states, 1756-1764, published in Strategy & Tactics #163 (Sep 1993). While militarily a stalemate, the war consolidated Prussia's dominance of central Europe until its defeat at Jena and Auerstadt in 1806. The game is designed for two players or two teams. The Prussian...