Space Combat in the Universe of Honor Harrington! Saganami Island Tactical Simulator uses the critically acclaimed Attack Vector: Tactical Game Engine to put YOU in command of the ships of the Honorverse. Thrill to the long range missile duel, dancing in 3-D vector space, unleashing the fury of laser heads. Or close in to "kissing distance" and unleash the...
Ship Book 2, the first supplement for Saganami Island Tactical Simulator, set in the Honor Harrington universe. Silesia, a wretched mishmash of corrupt governments, star-navies for hire, piracy and trade opportunities. Long fallen from its heights as an enlightened confederation of planetary governments, Silesia is the proving ground that the Andermani...
"What this country needs is a short, victorious war to stem the tide of revolution." In the universe of Honor Harrington, size matters. Ship Book 3: The Short Victorious War for Saganami Island Tactical Simulator brings the dreadnoughts and superdreadnoughts of the Honorverse to your gaming table, with full class history write-ups, game stats, and a range...
From the back of the box: An easy and challenging game for the whole family. You are in charge of a group of warriors and must win the saga by using strategy and fantasy. The different groups, sagas and sceneries make the game a new adventure every time you play. Each player selects a team of generic fantasy creatures, ranging from humans and ełves to...
Sagrajas 1086 is a Tactical level board-wargame for two players that reproduces the battle of Sagrajas between the Castilian-Leonese troops and the Almoravides, which resulted in the defeat of the Leonese. Published in Alea_Magazine, #38 (March, 2022) Sagrajas 1086 es un board-wargame táctico para dos jugadores que reproduce la batalla de Sagrajas entre...
The Battle of Sagunto is a game of tactical simulation of the battle of 25 October of 1811, between the Imperial army - commanded by Maréchal Louis Gabriel Suchet, and the Spanish army under control of the General Captain from Valencia Joaquín Blaque and Joves. The Game System is called "Batallas de la Guerra de la Independencia" ("Battle of the Peninsular...
Saiju is an abstract strategy game for 2 players. Although there are stones for each player, as well as neutral stones, you can place any stone you want! The object is to make groups of same-colour stones that have more stones of your symbol than your opponent’s. The motif for the 3 symbols is Setsu-Getsu-Ka, a traditional Japanese trilogy of Snow, Moon...
Sail Ho! Napoleonic Ships Game These Rules have been written to provide a Fast-Play set in which the fun aspect is highlighted. A game can be single ship to ship combat, or larger Fleet actions, and can run from a half to a couple of hours depending on the size of the Fleets and experience of the players. Several Fleets and multiple players can easily be...
Sail Ho! Campaign & Other Rules These Rules are a large expansion to the Basic Rules for Sail Ho! These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign...
Immerse yourself in the world of Battle for Saint-Lô, an immersive game where history meets strategy. Battle for Saint-Lô invites you to relive the intensity of the fighting in the summer of 1944, at the heart of one of the decisive battles of the Normandy campaign. The Allied forces face the German army in a confrontation where every move, every decision...
The Bohemian Revolt of 1618 triggered the Thirty Years War and in the early period of the war the Catholic/Imperial cause enjoyed an almost unbroken string of victories. This game, part of the Musket and Pike Battle Series, simulates six battles of the early Thirty Years War. In the period covered, the armies deployed in more compact formations so each...
Island War is a "Quadrigame" containing four separate battles: Bloody Ridge - Guadalcanal, Sept 1942 (designed by Kevin Zucker) Saipan - June 1944 (Kip Allen) Leyte - October 1944 (Jay Nelson) Okinawa - April 1945 (Larry Pinsky). Each game is played on its own map. Counter density is fairly low and each map is folio sized. Includes Standard rules common to...