From Varese to Tre Ponti is an expansion to San Fermo with two more battles of the same 1859 Garibaldi campaign in the Italian Second Independence War. It contains two battles, each with their own small map, rules to play the three events as a campaign, and just a few information counters usable for both games. With a VP-based bidding, players can change...
A 2-player wargame of the battle that won Texas independence from Mexico. The untrained Texian militia led by Sam Houston defeated a professional army under an over-confident Generalissimo Santa Anna just six weeks after the fall of the Alamo. Had the Mexican army not taken a siesta that afternoon and let down its guard or if Santa Anna had not been...
When the next Allied offensive began on September 12, its goal was Rimini and San Marino. The Germans knew perfectly well that the loss of Rimini would cause the Allies to exit the Po River Valley and so they had to do everything to slow down and stop this attack on the coast. But the Allies also attacked in the direction of San Marino – straight across...
"The battle of the Yellow Line". Kesselring defense on the Gothic Line. The protagonists assesments: "This campaign is a hard row to hoe. It is the most difficult country in Europe, and yet we always get troops and equipment taken away from us for elsewhere. We have done all the fighting on a very narrow margin of relative strenghts".The battle of Rimini...
This game is operational level wargame for siege of Osaka. Each player control either Osaka side (aka Toyotomi Army) or Kanto side (aka Tokugawa Army). NB: A "gunki" is a war story or record (https://en.wikipedia.org/wiki/Gunki_monogatari). "Sanada Gunki" can be translated by "Record of Sanada Yukimura (most famous commander in this campaign) and his...
The Anglo Senussi Campaign 1915-1916. Simulation of the British suppression of a Turkish led invasion of Egypt by Senussi tribesmen from Libya during World War One. (From khberpassgames.com): "Each combat factor on each combat unit represents approximately 100 men, 1 machine gun or 1 cannon. Each hex equals twenty-five (25) miles across and each game turn...
A tactical football game. Saturday afternoon football without the Sunday morning aches, bruises and sore muscles. Ther are no punts, your team has four downs to score. The team scoring five touchdaowns first wins. Clipping and downfield blocks are encouraged. The counters represent individual players on each team. Players are rated for strength, speed...
This game simulates the Battle of Iwo Jima fought in February and March 1945 between the Marines and the Imperial Forces of the Empire of Japan. The main scenario has the Marines landing where they did historically, South Beach. A variant has the Marines landing on West Beach. Another variant allows the American player to bring on one or two reserve Marine...
"Tactical Combat in the Middle East: 1941-1991" Scale: 250 meter hexes, 15 minute turns, platoon sized units. Scenarios cover World War II, the Israeli War of Independence, the Sinai War, the Six-Day War, the 1973 Arab-Israeli War, Lebanon, the Iran-Iraq War, and the 1991 Gulf War. Catalogue Description. The entry of Italy Into World War II brought war to...