(from Minden Game's website:) POOR BLOODY INFANTRY is a tactical World War I "experience" game simulating a single platoon (featuring counters representing individual men) going over the top at the Somme on July 1, 1916. The game is played on a standard chess board grid, and includes 128 counters, rules, Reference Card, and four historical scenarios: Red...
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At...
This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982. It has one 22x34" map, 200 counters and 11 pages of rules. Scale is companies/battalions, individual ships and air squadrons. Turns are two days, hexes are 2.8 km across. Game length is 15...
Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a...
A set of simple miniatures wargame rules designed to be played quickly on a small board with a square or hex grid and using only a small number of figures. There are specific rules for two periods within the book: a nineteenth century 'Colonial' warfare set and a set for the first half of the twentieth century. The book contains some mechanisms for playing...
Portals is a two-player tile-placing game set in the fantasy world Shadera, which houses uncountably many fairy realms, marvelous and dangerous alike. Portals connect these magical places to the known world, and as an apprentice of the Portal Guild, you must prove that you can follow the trails of magical energy to find portals...but only one of you can...
Europe: the minigame series, is a selection of five games that are designed to be played by those as young as age 5, and in 10-30 minutes. They deal with different historical subjects. The five are: Crusades Viking Fury The Last Legion Russian Valor Knight Battles Each set comes with: 4 figures 10 tokens 1 game board 1 die set of rules The rules consist of...
Fast 8-turn game about Operation Market Garden 13-29Sep44, from south of Eindhoven to north of Arnhem. 12 Allied and 15 German pieces. "Monty Fantasy" 50% possibility the German SS panzer divisions *won't* be there at game-start to confront the paradrops. Basic 25%-50%-25% combat odds allocation/resolution system. Weather 50% good after Turn 1. Hidden city...
NOTE: As long as you keep (only) my copyright statement, its Dedication, and my war&history quotes on it, you are - ANYone is - free to print off copies of my English language edition in postcard 4"x6"/A6 format to send to family and friends or whomever. VERY fast and simple hex-and-counter Postcard Barbarossa! postcard size/format board wargame about the...
Postcard Brittany is a relatively fast and simple - NO "Zones of Control!" - but historical little 6-turn sudden-death postcard wargame about General George Patton's August 1944 coup de main attempts to grab the major French ports of Brittany, before the Germans could organize their defenses. Regimental level: 14 German units, 3 French FFI groups, and 11...
VERY fast and simple hex-and-counter postcard size/format boardgame about the December 1944 German Ardennes counteroffensive, using my previous, popular little Ardennes Petite map which I discovered fits *perfectly* on a postcard. 5 2-day turns. Plays in 30? minutes. As for Postcard Barbarossa 24 units/pieces. 10 German and 14 American. (There just wasn't...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...