October 1, 2034 marks the beginning of the conflict that unfolds in Rising Dragon, a standalone game and campaign setting for the Armageddon War system. With the United States turning inward in the wake of the catastrophic ‘Armageddon War’, China seizes the moment to assert its territorial claims, letting the world know that it is now the unchallenged...
For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun. The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43. The boxed set now comes complete with the 3rd...
From the back of the box: During World War II, battles involving battleships and aircraft carriers overshadowed the daring exploits of motor torpedo boats and motor gunboats. However, these Mighty Midgets performed invaluable services, venturing out night after night to attack enemy naval, air and ground forces. They operated in every major theater of the...
(from the back of the book:) Emperor's Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors extant in the Second World War. Over 200 ship-classes and over 130 aircraft are included, many of which have not appeared in print before. All earlier listings for these ships and aircraft have been updated to include...
Rising Sun over China( RSOC) simulates the Japanese invasion of China prior to World War II (1937-1941) on a table top map scaled at 50 miles per hex with division-level playing pieces and monthly game turns. The simple I-go-U-go game mechanics keep play fast and focused while additional rules evoke the feel of 1930s China. Two player game as written, but...
Rising Sun Over China: Japan vs China 1931 – 1937 is an operational-strategic level two player wargame covering the campaigns in northern China, 1931 to 1937. These campaigns revolved around the regions of Manchukuo (Manchuria) and Menjiang (Inner Mongolia), and culminated in the Japanese invasion of China proper, taking the capital at Peiping (Peking)....
It's spring 1927, and while Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. Rising Waters is a co-operative board game built around area control, set collection, and variable player power mechanisms in...
Released with Strategy & Tactics magazine #187. Part of the "Wars of the Imperial Age". Others in the series were Austro-Prussian War (S&T #167); Franco-Prussian War (S&T #149) and Russo-Turkish War (S&T #154). Operational recreation of the three Italian wars of independence in the mid nineteenth century. Simple rules with random political events....
The Long Century Operations Series brings the Second War of Italian Unification to life in "Risorgimento." As an operational-scale game, players will control the whole armies of the Franco-Italian allies and the Imperial Austrians in a campaign for the fate of Italy. Will there finally be an Italy for Italians, or will old habits of territorial dominion...
Risorgimento 1859, the Second Italian War of Independence, covers the second such war, the first, in 1848, having resulted in heavy defeats at the hands of the Austrian/Hapsburg armies. But the 1859 war was different. The Piedmontese, the Italian province pressing the issue, had gotten Napoleon III and the French Army to help them. Garibaldi and his...
Rive is a territory game for two players, Black and White. It is played on the cells of a small hexagonal grid with an odd number of cells, and the goal is to have the most stones on the board when it is full. The board is initially empty. Rive was invented by Mark Steere in 2010. Definitions: A cluster is a connected set of stones in any combination of...
River of Death is the first game to take a regimental look at the last major Confederate victory, the Battle of Chickamauga -- September, 1863. Fought in dense, entangled woods, the battle was a microcosm of good plans going awry, individual units fighting away while not knowing what was happening 100 yards away, and remarkable heroic stands....