Paths of Destiny takes players into the world of fantasy arena. In this turn based strategy game two players will command a team of 5 Pathwalkers, selected from a lineup of 8 different Pathwalkers with individual unique abilities and pit their tactical skills against one another in an intense battle of life and death. Players will take turns to maneuver...
Paths to Hell (PTH) (Volume III) is a stand-alone game in the War Storms series (WSS). Recreates the events of those days and allows the players to reproduce the most famous battles of the Blitzkrieg on the East Front at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each...
Lead the people of one of the four towns in a post-apocalyptic world. Complete secret objectives and compete against other players, for example find the Patient Zero, take him to the Research Center and save the world while making sure your citizens don't get infected and turn Zombie. Or intentionally get some of your people infected and direct a zombie...
Move Out (1971, ADA, $1.50), by Tom Kaeter, simulates man-to-man combat in Western Europe in 1944. It pits all or part of an American infantry platoon (31 men, 31 counters) against a German platoon (32 men, 32 counters). Each side has one of five possible missions as they enter the board from opposite sides. Upside down placement and blank counters are...
Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
Patton Goes to War is a two-player operational level simulation of the World War II American offensive in southern Tunisia led by Gen. George S. Patton, which took place between March 16th and April 3rd 1943. It was first published in Strategy & Tactics magazine #112. The game includes a mapsheet, 14 pages of rules, 200 counters representing U.S. and Axis...
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of...
Patton's Finest: The Battle of Arracourt, is a simulation of the armored clash between the U.S. Third Army's 4th Armored Division and counterattacking German forces led by the 111th and 113th Panzer Brigades near the town of Arracourt, Lorraine, France, between 18–29 September 1944. This battle is included in High Flying Dice game "A Test of Mettle" which...
Patton’s First Victory is an all-new echelon of wargame, providing a simple, yet accurate, simulation of World War II’s Tunisian campaign and featuring a mere four pages of rules that elegantly recreate the battles fought between Allied and Axis forces. In addition to its simplicity, Patton’s First Victory is marvelously accurate, featuring the full order...
A primarily 2-player hex and counter game about Patton's September-December 1944 attempt to blast through the French Lorraine and get across the Siegfriend Line. The possibility of Patton not having his supplies cut in October and getting the go-ahead to continue his September advance is a 33% playing option. (Battalion to) regiment to division level....
A diminuation of the designer's Patton's Lorraine Campaign, this is at basically division level and much faster to play. Weekly turns as in PLC, 10mis/16kms per hex, 9 starting Allied units and 13 starting Germans - 17 units each side. If Patton does well enough that Operation Marketgarden is cancelled and his supplies continue, either his victory...