Poly-Y is an abstract strategy connection board game for two players. It is the successor of The Game of Y and the precursor of Star and *Star. Players compete to capture the majority of corners of the board. A player captures a corner by making a Y with his pieces that connects the two sides adjacent to the corner with any other side of the board. Poly-Y...
From the publisher: Tactical Duck Combat! Just what you always wanted from Tri Tac Games. The back woods in central Pennsylvania and a quack in the night start the nightmare of the opening days of what mankind would later call "the Duck Wars". They've come from the swamps to prey on Campers and Cub Scouts. This is a crazy board game that is kind of like an...
Pomorze 1939 starts on September 1st 1939 and deals with part of the campaign called Battle of Tuchola Forest. The map represents northern part of Poland - Pomerania. Since German advantage is huge, polish player is placed in a very defensive role. The game should be played twice - giving opportunity for players to try each side. Wikipedia: Battle of...
Lądowa Obrona Wybrzeża (Land Coastal Command or Land Coastal Defence) expands Pomorze 1939 and simulates the defence of the Polish coastal line during the early stages of World War II. Two scenarios are included: 1) The historical one - simulating the German attack 2) "White Eagle" - simulating a hypothetical Polish preventive offensive launched on August...
PONY SOLDIERS is a game about Soldiering and Indian Warfare on the American Plains from 1866-1892. The Player takes on the role of a Cavalry Officer recently posted to a Frontier Fort. The Player’s Officer starts out as a 2nd Lieutenant and with the goal of surviving and advancing through the ranks by participating in various Mission and Combat. The Fort’s...
(from Minden Game's website:) POOR BLOODY INFANTRY is a tactical World War I "experience" game simulating a single platoon (featuring counters representing individual men) going over the top at the Somme on July 1, 1916. The game is played on a standard chess board grid, and includes 128 counters, rules, Reference Card, and four historical scenarios: Red...
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At...
This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982. It has one 22x34" map, 200 counters and 11 pages of rules. Scale is companies/battalions, individual ships and air squadrons. Turns are two days, hexes are 2.8 km across. Game length is 15...
Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a...
A set of simple miniatures wargame rules designed to be played quickly on a small board with a square or hex grid and using only a small number of figures. There are specific rules for two periods within the book: a nineteenth century 'Colonial' warfare set and a set for the first half of the twentieth century. The book contains some mechanisms for playing...
Europe: the minigame series, is a selection of five games that are designed to be played by those as young as age 5, and in 10-30 minutes. They deal with different historical subjects. The five are: Crusades Viking Fury The Last Legion Russian Valor Knight Battles Each set comes with: 4 figures 10 tokens 1 game board 1 die set of rules The rules consist of...