This small-publisher game comes with loads of wooden hex-shaped tiles, a hex board, and three pawns. The object of the game is to move your pawn from one corner of the hex board to the opposite corner. However, instead of taking your move, you can place a hex tile on the board. These are used to block your opponent, because while your pawn can always go...
"Peaks of the Caucasus" — available in World at War #61, the Summer 2018 issue — simulates the German offensive in the southern Soviet Union in 1942 and the ensuing Soviet Counteroffensive. The German objective was initially the Caucasus oilfields, but the campaign turned into a struggle for the city of Stalingrad on the Volga. The game uses a variant of...
As listed on FunAgain.com: Pearl Fisher is an elegant synergy of abstract strategy and memory games. The "pearls" are glass marbles. Move pearls and cover them with shells. Can you uncover the right color of pearl? Two game boards in one -- square grid on one side, a hex grid on the flip side. Beautifully handcrafted 11½-inch boards are laser-engraved....
"Pearl Harbor: The War Against Japan, 1941-1945" "A board-wargame simulation of the Pacific and Asian Theaters of World War II, at the strategic level. Simulated are the major political, military, and economic events of the war from 1941 through 1945, as Japan fought the United States for mastery of East Asia and the Pacific. Two scenarios and a campaign...
Empires of Apocalypse part IV. The Pacific Theater of Operations in WWII. Pearl Harbor features the "China Incident", a limited war of Japan against China, which eventually develops into a full scale war. Step by step the diplomatic relations between Japan and the USA worsen. This first leads to diplomatic and economical pressure of the USA against Japan....
(from the UGG website:) Empires of Apocalypse part IV. The Pacific Theater of Operations in WWII. Pearl Harbor features the "China Incident", a limited war of Japan against China, which eventually develops into a full scale war. Step by step the diplomatic relations between Japan and the USA worsen. This first leads to diplomatic and economical pressure of...
You and your opponents step onto the platform, weapons ready. Everyone at the prestigious Pearwood House is watching, evaluating. Victory may go to the last fighter standing, but it may also go to the most aggressive fighter, whether or not that fighter is conscious at the end, so do not back down. Pearwood House Rules of Combat is a card-driven...
Pebls is a game of competitive hunting for sea glass on Seaham Beach in England, one of the finest sea glass locations in the world. Players must search the beach, turning over driftwood to search the shingle below in the hopes of finding sea glass beads. They may also find rubbish which, as good citizens, they also collect. Players choose a direction of...
After capturing Vera Cruz and routing Santa Anna at Cerro Gordo in the spring, Winfield Scott’s US Army was poised to strike at Mexico City. Boldly cutting himself loose from his supply line—as Cortes had done three centuries earlier—Scott embarked upon a risky campaign: He had only slender political support; a single reverse—or an inordinately bloody...
In Peek a Beak, you are a newbie birdwatcher partaking in an inaugural 8-day birding competition in Sungei Buloh. Your goal is to snap a picture of the 15 elusive birds that call the nature reserve their home, with each one having a unique quest that can be completed for a handsome reward. But there's a catch - bird-eating snakes roam the untamed...
Peep War! is a downloadable miniatures-based wargame that uses Marshmallow Peeps and jellybeans instead of expensive plastic and pewter miniatures. It is avaliable for free at http://www.invisible-city.com/play/156 Each player begins with a number of Peeps and jellybeans, and a supply Center. The game ends when one player has seized 80% of the supply...
The game is about the battle at Peipus Lake, known as the "Battle on Ice", where armies of the Novogrod defeated the Teutonic Knights. The game uses rules for the "Medieval" system, with classic "I Go - You Go" mechanics. Units are infantry and cavalry, light, medium and heavy, along with archers and leaders. Cavalry may charge to make their attack more...