Themes include aliens, propaganda, territory control, drone warfare and conspiracy theories. Two players go head to head. One as the drones, one as the orbs. Each side has distinct advantages and weaknesses. Players take turns to use actions in order to advance across the board. Actions are decided by a slider for the orbs, and accrue over time for the...
Ordered to Die is a Dennis L. Bishop simulation of the November, 1915, battle of Ctesiphon in Iraq. A low-to-intermediate complexity, two-player, operational-level game, the players play British and Ottoman sides in the World War One engagement where the British attempted to capture the Ottoman entrenchments at Seimanpak Mayden Muharebesi on the drive to...
Oregon Trail recreates the journeys of the pioneers who traveled across the Western U.S. during the 1820's - 1860's. To a certain extent it is a role-playing game, as players are cast into the role of Trail Boss, responsible for shepherding his party from their jumping-off point to their ultimate destination. Trail Bosses measure success (in relation to...
Your new awareness emerges all at once. You know immediately, before you even recognize your own existence, an all-consuming hunger. Hunger and also…. fear? Because somehow you know, you are not alone. Beneath these immediate drives lies something deeper, a spark, a joy, a hope. The glee, the audacity to split, to drive a wedge in your very self and become...
From the publisher: This deck allows you to advance your Origins civilization into Era IV, the modern age. You must have Origins to play this expansion. Contains: Era IV Rules Designer's Notes 55 cards A New Short Scenario Origins Errata and Optional Rules Strategy and Card Tabulation Frequently Asked Questions Sample first turn. Expands: Origins: How We...
This is a game of combat between ram ships moving at near light speed in the Great Nebula of Orion. Each player commands a fleet or ram ships armed with missiles, X-ray lasers, etc. The primary tenet of the game is Einstein's theory of special relativity and how it affects movement and communications. The game includes 7 scenarios which may last from 1.5...
Game introduction: Orion Cluster is a space wargame in which each player explores and colonises stellar systems and wages war on aliens with other players as opportunity and his skill allow. The board was designed with seven players in mind, but more or fewer can be accommodated easily. The spaceships used are severely limited in range and must frequently...
Orochi is a connection game with a somewhat quirky goal. Each player is in charge of one of the two colors, but can also place a piece of the opponent's color through the game. If, after your placement, there is a piece adjacent to a stone of the same color in four directions, you may exchange that piece for a piece of the opposite color and get an...
This sister game to Senlac Hill covers King Harold's great victory over the Vikings in York at Stamford Bridge, before his great defeat by the Normans in southern England a little over a week later. Includes rules for Berserk Vikings and uses "untried units" in the Viking setup so that neither player knows their combat value until they fight. This...
Orsha 2025 is a small game published in the 45 issue of the Taktyka i Strategia (Tactics and Strategy) magazines in both Polish and English editions. Game is set up in the World War 3 alternative history setting/system, taking place after Russian failed attempt to invade western Europe (Ardennes 2024, Waterloo 2025 games). After liberation of Poland...