This is a recreation of opening attack of the Army Group Center at the beginning of Barbarossa. The sequence is a simple movement-combat procedure, but if the combat results in a retreat/removal, armoured units can advance two or three hexes and a major breakthrough or siege may be achieved. Also, a unit with zero strength on the reverse side during combat...
Operation Barbarossa is an Operational level Japanese board-wargame covering the first months of the German World War II "Operation Barbarossa". Division level with single step units - Russian units are back printed with an untried side similar to system pioneered in SPI's Panzergruppe Guderian. CRT uses an AE-AR-C-EX-DR-DE range of results. First and...
This is a mint tin game in the style of a light cube rails train game. Players collectively operate railway companies to increase company's worth and gain funds. Players can use funds to buy stock which is used at the end of the game to pay dividends out to determine the winner. The theme is a Western theme with fictional train companies. The game is 1-4...
Mint Italy is a mid-to-heavy economic game that involves area control, resource management, and market manipulation. Players compete to build settlements, trade goods, and complete contracts on a small island off of the coast of Italy. Players must increase their wealth, upgrade their abilities, trade or produce goods, complete contracts, and compete for...
Minuteman: The American Revolution in the North was included in Issue #2 of SDC's CONFLICT Magazine. The game covers American Revolution conflict in the Northern colonies from July 1775 through potentially December of 1779. Voluntary combat for adjacent units, with volley combat being decided on a matrix table weighing unit types and total strength factors...
Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a...
The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the...
Miracle is Two Generals Games' game on the Battle of Midway. There are 16 counters (game pieces) representing different kinds of aircraft, ships and even weather for each of the two players. As in the original battle, however, the kinds of units (game pieces) that each player has is different. Since Miracle does not use dice, it may resemble Chess or...
MIRU II is a solo-first mapmaking hex-crawler analog horror game where you run from a God through uncharted territory, survive dangerous situations, and deal with the consequences of your actions. While MIRU II is a sequel to & is best experienced after playing MIRU I, there is a quick start option and can be played as a stand alone experience....
Missile Boat: Tactical Combat On, over, and Beneath the Sea, 1964-1984 . . . Recreates the conditions of present day naval warfare. The subject matter is that of tomorrow's headlines, not of history books. Using the capacities and weapons of the actual ships, players can explore the fascinating ramifications of modern naval fighting. Two players each take...