Complexity level 1 on Tsukada's 1-6 scale (1=easiest) The Game of Space Combat in Z Gundam Based off the Mobile Suit Z Gundam (Zeta Gundam) anime. This one has several different space-based scenarios to fight covering episodes 2 through 11 of the anime, overlapping the episodes that the "Mobile Suit Z Gundam: Titans" game covers. Includes many counters and...
The Kit of Expansible in the Z Gundam Games Yes, that's the official wording on the box. Expansion set for either of the main Mobile Suit Z Gundam games . Includes a sheet of counters, and 36 data cards for easy reference for lots of different mechs (and a rulebook as well of course). This is based off the Mobile Suit Gundam anime series and is part of the...
Tactical level wargame based on Japanese robotech animation series Mobile Suit Z Gundam. This game covering all battle field and weapons in story. Each unit represent a mobile suit (giant robot). Unit ability is written on each unit. The turn sequence is simple, repeat of movement and simultaneous attacking. Some special weapons covered by special rules...
Complexity level 5 on Tsukada's 1-6 scale (1=easiest) The Game of Space Fortress Combat in Z Gundam 1st wargame based off the Mobile Suit Gundam Z (Zeta Gundam) anime. This one has 4 different space-based scenarios to fight based off the first 11 episodes of the anime. Includes many counters and 6 single sided maps. This is based off the Mobile Suit Z...
Moce Albionu is a game set in the British Isles/Celtic mythology. The goal of the game is to find the Holy Grail and the spear with which the Roman centurion Longinus stabbed Jesus Christ. Players choose one of the four factions, giving each of their knights different statistics and weaponry. There is a lot of luck involved when fighting, but the fight...
MOCKBA: La Battaglia di Mosca 1941, is an Operational level board-wargame on the World War II Eastern Front "Battle of Moscow", published by International Teams (W122). CONTENTS: 264 counters + 50 markers 01 rigid map (in two pieces) 01 book of rules 01 book of example and tables 01 6 sided die GAME DATA: Unit scale: Division through Brigade Turn length: 1...
Eastern Front, Summer 1944: Soviet forces launch a major offensive, codenamed BAGRATION, which destroys a large portion of the German army positioned in the central sector. The Soviets advance as far as the Vistula River, reaching the outskirts of Warsaw. General Model, by rallying some relatively intact forces and counterattacking from various directions...
Modern Armor This rule system evolved from many play sessions of WRG’s Wargames Rules 1950–2000,Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a...
Battle of Goose Green is a scenario for Modern Armor The Battle of Goose Green, 27-29 May 1982 Falklands War: 2 Para vs Task Force Mercedes Micro-armor (Infantry!) Scenario with statistics and scenario rules for the Modern Armor, This scenario recreates the historical battle. Variants allow you to explore what would have happened if the British had used...
Eagle Troop at the Battle of Easting 73 is a scenario for Modern Armor The Battle of 73 Easting erupted about halfway through the brief land phase of the Gulf War. American armored forces had entered Iraq and pivoted to unhinge the enemy’s defenses inside Kuwait. Facing them was what appeared to be a well-trained and well prepared enemy - the elite...
Five Battles from the Arab-Israeli Conflict, scenarios for Modern Armor These scenarios are based on five iconic armor actions during the Arab-Israeli conflicts, between 1956 and 1982. Various liberties have been taken with the historical actions to reduce large, complex battles to a tabletop game, and various vehicles have been used that probably were not...
M.A.C. (Modern Armored Conflicts) is a tactical land-combat simulation that covers (at least initially) the 1970s Central Front with the US, USSR, UK, and FRG forces well represented. The game scale is 3 minutes/turn, 250m per hex. The 'standard' unit is the Platoon, but individual squads, sections, or vehicles may be used as well (these are called...