Rules for skirmishes between Saxons and their foes, between the end of Roman rule and the creation of the English nation in the 9th century. This game "is not about the glorious wars of kings and earls. These rules are for those minor punch-ups, raids and disagreements over ownership of livestock, daughters, etc. that formed the stock in trade of the...
Appeared in the September 2000 issue of Shred Magazine. "The world's first CCG (Collectible Candy Game)." "Miniatures combat game depicting the deadly battle between mankind's own saucer fleet, designed in the wake of the Roswell crash, and an invading armada from the Red Planet. It's intended to offer minutes of delectable, candy-coated warfare, followed...
A.M.P Tactics: Ground Operations A.M.P Tactics is a fast-paced, high-stakes tabletop miniature wargame focused on tactical mech combat in a crumbling industrial future. In this world, victory isn’t just about having the biggest gun—it’s about managing heat, maximizing positioning, and pushing your machines to the absolute breaking point. What is an A.M.P?...
"This game simulates the 1993 Battle of Mogadishu (Ma'alinti Rangers - The day of the Rangers - in Somali). The game is designed for solo play, the player controlling the U.S. and U.N. forces involved in the battle, while the game system simulates the Somali defenders." The game comes with an historical article, rules, an A4-size map of the Mogadishu area...
Mac and Lee is the second game in John Theissen's American Civil War Operational Series. Specific units and their strengths are hidden from your opponent as you perform a tense dance of cat-and-mouse maneuvers. This is especially important when modeling George McClellan’s ill-fated Peninsula Campaign, where doubts about enemy numbers and positions...
MacArthur's defeat is a simulation of the Japanese invasion of the Philippines from December 1941 to May 1942. Designed for two player but easily played solo, the game covers land and air operations, abstracting naval operations. Units are primarily regiments with some battalions. Artillery battalions are represented in a semi-abstract manner. Air units...
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese commanders. (10 pages of rules and a few pages of scenarios.) Contents :...
From the Microgame Design Group website: "MacArthur's War is a simulation of the Korean War, simulating the historical campaign as well as allowing for what could have happened if MacArthur had been given the go-ahead to launch his attacks against Communist China. Players assume the roles of Douglas MacArthur, commander in chief of the United Nations...
Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies...
Macho Women with Guns is a humorous tactical miniatures game with some RPG elements tacked on for good measure. Players take on the roles of heavily armed women battling everything from Drunken Frat Boys to Bthulhu and more. One player controls the monsters and NPCs while the rest play the women. Characters are created with a point based system governing...
A spin-off of Macho Women With Guns, introduces vehicles and nuns. Macho Women with Guns is a humorous tactical miniatures game with some RPG elements tacked on for good measure. Players take on the roles of heavily armed women battling everything from Drunken Frat Boys to Bthulhu and more. One player controls the monsters and NPCs while the rest play the...