This is a long-waited sequel game of Manstein: A Brilliant Back-Handed Blow. The game starts just after the battle of Kursk in Summer 1943 and ends in March 1944. The game uses the same engine as its predecessor. Each player selects his chits each turn, then draw chits one by one and activate part of the force designated by the chit. The Soviet player must...
Manstein's Triumph is an upcoming game from LPD Games' Campaigns of the Second World War series. From LPD's website: "The struggle to secure Hitler's southern flank went on over the winter of 1941-42. Brilliant use of the Red Navy's Black Sea fleet removed the Odessa army to the great fortress of Sevastopol and landed two Armies on the Kerch Peninsula....
Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight...
A puzzling dungeon-crawling coop experience in only 18 hexagonal tiles. In The Many Dungeons your party will encounter hidden dangers, loot and glory… Raise your heroes to their maximum level to stand against the dungeon lords and solve the different puzzles in this original adventure for 1 to 3 players. Either when you plan a long session of dungeon...
Maori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced...
Introduction:Marbanta (from Irish: marbhántacht, meaning "stagnation") is a drawless game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 9 points per side, but boards with 7 or 11 points per side are also valid. Each player has access to a sufficient supply of stones...
This war to end all wars was fought in the dawn of new technology that laid waste to vast empires and their armies. Virtually all our modern weapons were first used in this war. The tactics were not. Mass attack resulted in mass destruction. During this war both sides were forced to rebuild their armies. Each new army with the air and naval forces are in...
Marching to Richmond is a simple strategic game covering the American Civil War in the region containing the two capitals; the map depicts most of Virginia, most of Maryland, and Pennsylvania as far north as Gettysburg. The system is very similar to that in Watt's The Peninsular War 1808-14; on each turn a player can spend 12 movement points among their...
Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario. Complexity rating is from 5.6 to 6.2 (using...
This is a mech warrior type game with 3 kinds of warriors and a number of enemy units to kill. You can have missions in this one to go grab stuff. This game is a free PnP game where you have your Mech Bots go out and try to get things against the enemy. Includes simple counters for the military, 4 hex maps and a template to create your own bots. Full Game:...