Boots uses an interactive game turn in which both players command an overall force made up of several sub-commands. During each turn, players alternate picking "command markers," which designate the sub-command within their force they may then use to conduct operations. The player then moves units of that sub-command and, at the completion of its movement...
Solitaire wargame included in Panzerschreck Anthology. The player controls an invasion force of 7 British units that must control an unknown quantity of Vichy French held positions around the north coast of Madagascar by the end of the 5th turn. Victory conditions are determined by random die roll at the end of the game, but either Diego Suarez and/or...
Lord Yar issued the command with a wave of his hand. With a surge his mounted knights leaped into the charge, their lances lowered, ready to trample and pierce their goblin foes under heavy warhorses. With a scream the Warlock’s dragon plunged out of the clouds above the battlefield, dropping down onto the charging knights. Flames and death followed as the...
The Battle of Magenta, June 4, 1859, was the first major clash between France and Austria during the Second Italian War of Independence. Magenta 1859 recreates it using the same rules as Solferino 1859 and Reichshoffen 1870, as well as the same scale (one hour per turn, 600 meters per hex, brigades). Unlike its siblings, the game has almost no special...
"Bang!" meets "Settlers" in an epic tournament of magic! A card, dice, and token game - fun for casual or serious gamers. Mages is a card and dice game for recommended 2-5 players. The game length varies depending on the amount of active players, but an average game lasts 30-60 minutes. We recommend the minimum playing age to be 12 years old. The set up of...
In the Magic: The Gathering – Arena of the Planeswalkers, players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating...
Magical Arena Enter the Arena if you dare. The Magical Arena is a place where the Mortal and Athenal worlds collide and the creatures of both worlds co-exist within the same dimension. As a Novice magic user, enter the Arena and battle it out on a hexed board using spells and mystical creatures to create clever card combinations and tactical maneuvers to...
Six more reality-twisting maps for Maglev Metro! Welcome to the World of Tomorrow! State-or-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, to the quantum realm, and even to the edge of the netherworld. Maglev Maps:...
Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...
Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...
Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...