The Battle of Lützen 1813 is a grand tactical wargame simulating the confrontation of May 2, 1813 which marked the beginning of the first phase of the German campaign. The Russian-Prussian coalition army is in an offensive attitude, Tsar Alexander and his entourage considering a victory over a desperate Napoleon as probable, his army of conscripts...
Two players take turns placing stones on empty spaces of an initially empty hexagonal grid of hexagons, one stone per turn. There must never be a stone adjacent to six other stones on the board. You win if, after your placement, there is an empty space whence the edge of the board cannot be reached through a series of steps onto adjacent empty spaces. The...
The Luzon Campaign, 1945 is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. You, as the single player, actively commands the invading US forces, while the rules direct you in the deployment of the defending Japanese. You win or lose via the seizure of (or failure to seize)...
2024 Charles Roberts Award Nominee for Best Operational Game. Luzon: Race for Bataan covers the mobile campaign during the Japanese invasion of the Philippines, from December 22, 1941, when the main Japanese forces landed in Lingayen Gulf, to January 7, 1942, when the U.S.-Philippine Army completed its retreat to the Bataan Peninsula. New designer Matsuura...
The island of Luzon — the largest and most populous in the Philippines — poses a series of challenges to those seeking to build a railroad network and profit from it. The island's topography is difficult to work with as large mountain ranges collide with wetlands, and an already established shipping industry means that coastal cities will be profitable...
Rules for skirmishes between Saxons and their foes, between the end of Roman rule and the creation of the English nation in the 9th century. This game "is not about the glorious wars of kings and earls. These rules are for those minor punch-ups, raids and disagreements over ownership of livestock, daughters, etc. that formed the stock in trade of the...
Appeared in the September 2000 issue of Shred Magazine. "The world's first CCG (Collectible Candy Game)." "Miniatures combat game depicting the deadly battle between mankind's own saucer fleet, designed in the wake of the Roswell crash, and an invading armada from the Red Planet. It's intended to offer minutes of delectable, candy-coated warfare, followed...
"This game simulates the 1993 Battle of Mogadishu (Ma'alinti Rangers - The day of the Rangers - in Somali). The game is designed for solo play, the player controlling the U.S. and U.N. forces involved in the battle, while the game system simulates the Somali defenders." The game comes with an historical article, rules, an A4-size map of the Mogadishu area...
Mac and Lee is the second game in John Theissen's American Civil War Operational Series. Specific units and their strengths are hidden from your opponent as you perform a tense dance of cat-and-mouse maneuvers. This is especially important when modeling George McClellan’s ill-fated Peninsula Campaign, where doubts about enemy numbers and positions...
MacArthur's defeat is a simulation of the Japanese invasion of the Philippines from December 1941 to May 1942. Designed for two player but easily played solo, the game covers land and air operations, abstracting naval operations. Units are primarily regiments with some battalions. Artillery battalions are represented in a semi-abstract manner. Air units...
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese commanders. (10 pages of rules and a few pages of scenarios.) Contents :...
From the Microgame Design Group website: "MacArthur's War is a simulation of the Korean War, simulating the historical campaign as well as allowing for what could have happened if MacArthur had been given the go-ahead to launch his attacks against Communist China. Players assume the roles of Douglas MacArthur, commander in chief of the United Nations...