From the Avalanche Press website: Sitting astride the Mediterranean sea lanes, Malta stood in the way of Axis dreams of world dominion. To conquer North Africa, Italian and German troops would have to take the island. To hold on in Africa and turn back the rising tide of evil, the British-Maltese garrison would have to hold out against overwhelming odds....
In our game Island of Death, we studied Axis plans to invade the British-held island of Malta in 1942 by a combined airborne and amphibious attack. In the expansion book Fortress Malta we went into even more depth on those plans, and also looked at a number of alternatives including a daring 1940 plan for an Italian invasion and a German airborne attack in...
Island War is a game of skirmishes in the Pacific Theater of the Second World War. You control Squads of Japanese and Americans, machine guns, flamethrowers, and Leaders as you fight battle on Iwo Jima, and other islands. Each Island War hex represents 25-40 meters of terrain, and the turns depict from a few seconds to several minutes of action. The...
Isle of Domination is a turn-based Strategy-Economy Board Eurogame. The game starts with random map creation. Several hexes build up the map in any shape. There are also resource-tokens placed on some hexes those add more randomness to the map. Players can build cities, armies on game map. Gameplay goes around resources. There are two types of resources:...
In Isle Tiles, players work together to create an island, whilst competing to claim the most valuable territories for themselves. Things can escalate quickly, because the higher a territory is, the more points it will score … provided it’s still yours at the end of the game. Your goal is to claim the most valuable territories through clever placement of...
A 2-player game covering the 1948 Arab-Israeli war. One player plays the Israeli forces and the other plays the Arab League forces. There is a hex map of Israel and surrounding countries. The units are mostly brigades - about 20 on the Israeli side and 30 on the Arab side. There are 3 scenarios which correspond to the 3 main phases of the war: Scenario 1...
Description From Rules IT is a Mini SF* game that you play by yourself or with one or two other people. It is fast, fun to play, and always exciting. The game is always different each time you play with four scenarios you can use depending on how much time you have and how many people are playing . . . IT (tm) is the game where you design the monsterous...
It is a 48 !! This war-game tells a valorous page of the Italian history and its struggle for the independence from the Austrian rule and the Unity: the Five Days of Milan (18 March 1848 – 22 March 1848). The people of Milan managed in a five days battle to dislodge the powerful Austrian garrison led by General Radetzky, to gain freedom and to give the...
It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS Game Bastogne, It Never Snows covers the landings and ground offensive endeavoring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17...
The First Fight of Many It Started Here LZ X-Ray is a simulation of the air assault by the 1-7 Air Cavalry Battalion into the Ia Drang Valley in mid-November of 1965. This platoon level game tells the story of the Air Cav's desperate fight for survival against the overwhelming strength of three North Vietnamese Army (NVA) regiments. This newly revised...