"Italian-Ottoman War 1911-1912" is a two-player wargame using a variation on the system used in Windhoek (S&T #313) simulating the Italian invasion of the territories that became Libya in 1911 and the subsequent campaign that ended in the following year. The campaign saw the Italians seize the coastal towns, but the Ottomans, supported by local Arab and...
Test Series Game 1 ('strategic') and/or maybe TAC 20 ('tactical')? Also referred to as 'Italy, 1944'. Contains a small 'strategic' divisional game (played over 6-8 turns) representing the early 1944 German "Winterline" position in Italy, and a large 'tactical' regimental game (played over 12-24 turns) representing two Allied invasion options at Anzio and...
Italy '43 is a two-player game depicting the U.S. Fifth Army’s advance from Naples to the Gustav Line in 1943. The game (picking up where Salerno ’43 left off) covers the time period from October 2 to December 31st, 1943. It includes four scenarios: Across the Volturno, The Barabara Line, The Mignano Gap, and the full Campaign Game. Italy '43 uses the same...
Itty Bitty Battles is a free-for-the-download Fantasy Wargame designed along the lines of "Swords and Sorcery" and other fantasy battle games. Has a somewhat unique speed-based initiative system where units locked in battle engage in a hierarchical fashion (spells first, missile weapons next, etc). Units move in formation with a leader counter commanding....
1st of November 866AD, All Saints Day in the Northumbrian City of Eoforwic (Yorvik in Danish), would have been a hive of activity as the good folk went about their lives drawn to the Mynster for the feast of All the Saints and the last market fair before winter. Little did they realize the great calamity about to enter their lives, as outside the gates was...
Iwo, Bloodbath in the Bonins 19 Feb – 17 Mar 1945, is a solitaire board-wargame using a modification of the Series: Fire & Movement combat system (Decision Games). Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. Iwo...
THE HISTORICAL CONTEXT The Battle of Iwo Jima, a pivotal momentin the Pacific Theater of World War II, stands as a testament to the indomitable spirit of the human will and the immense cost of victory. This brutal conflict, fought between the United States Marine Corps and the Imperial Japanese Army, unfolded on the small volcanic island of Iwo Jima, a...
Solitaire game on the Battle of Iwo Jima. Japanese units are set up with their facing covered. Marines will invade from 2 alternate beaches. Rules allow the Japanese to fire at Marines once the latter moves to within 2 hexes. Special rules cover raising the flag at Mt Suribachi, regimental integrity, banzai charge, Japanese ambush, replacements, Naval...
COLLECT A POWERFUL TEAM OF FRIENDS TO BEGIN THE ULTIMATE HUNT. Work as a team to find the location of the fugitive. Divide the tasks in your team and decide who will drive the StukTV bus, control the drone or take to the streets as a hunter. Navigate the streets and outwit the fugitive. Every 10 minutes your team gets the location of the fugitive, but...
Jackson at the Crossroads is a simulation of the two battles of Cross Keys and Port Republic, fought respectively on the 8th and 9th of June, 1862. Pursued by two Union forces, Jackson decided to stand and fight before his opponents could effect a junction. At Cross Keys, he easily repulsed General Fremont's half-hearted attack. At Port Republic, after...
Jackson’s Shenandoah Valley Campaign is loosely based upon the Twilight’s Last Gleaming (2) rules system (S&T issue #225), and simulates the movement of Gen. “Stonewall” Jackson’s army into the Shenandoah Valley in 1862, raiding the Union forces and allowing Jackson to move out to reinforce Gen. Robert R. Lee’s forces outside of Richmond to participate in...