Invasão da Polônia is an original introductory board-wargame, released in early 80´s in Brazil, from a small company called JOG. The games was quite simple, last just with 5 turns< The game had a small map and eighteen counters. The main idea of JOG was to introduce the hobby in Brazil, but by 1982, the company was broke and the JOG remains only in the...
Invasion 1066: Stamford Bridge is the second game in the Invasion 1066 series designed by Norm Smith. Originally published as Orri's Storm by Saxon Games, we have enhanced this great design by developing the rule set even further and providing new artwork by industry veteran Charles Kibler. Just days after defeating an English army at Gate Fulford, Harald...
Can you, as William the Conqueror, become King of England? Or will Harold deny the invader and keep his throne? Map scale is 50 meters per hex and the units vary in size from 100 to 250 men. The game is quick-playing and bloody, with easy to understand mechanisms. Historical touches are included, such as cavalry charges, army morale by troop type, leader...
Invasion: America is a "mini-monster" wargame designed by Jim Dunnigan and published by SPI in 1976. It depicts a hypothetical corps-level invasion of North America by a coalition of three invaders: The European Socialist Coalition (ESC) staging their invasion from Cuba, the South American Union (SAU) invading from Columbia, and the Pan Asiatic League...
Invasion Australia covers a hypothetical Japanese invasion of Australia in 1942, based on the premise of a Japanese victory in the Coral Sea in May 1942 and subsequent capture of Port Moresby. Ground units are regiments and brigades, air units are several squadrons grouped by aircraft type, and naval ops are abstractions. World at War Magazine, May-June...
Invasion Normandy simulates the campaign fought in northern France from June 6, 1944 through the Allied breakout. A 2-4 player game that can be played solo if desired. The game is played on a hex-grid map with players taking turns activating units to move and fight in various ways. Rules covering variable reinforcements, bombing missions, offshore...
Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system. Fully integrated land, air, and naval rules accurately portray the complex interplay of warfare in three dimension (land, sea and air) in a way that is easy to learn and play, and keeps both sides constantly involved in the...
The Invasion of Russia (1812). First entry in a new series of games covering the Campaigns of the Napoleonic Wars at low to moderate level of complexity. At the heart of The Invasion of Russia (1812) are innovative and simple mechanics intended to encapsulate key elements of campaign warfare during the Napoleonic period; sweeping manoeuvres, feints and...
This fine game was published in 1972 in Panzerfaust magazine, with an unmounted map in four sections, unstapled rulebook in two sheets, and unmounted two-sided counters -- one of the very first (if not the first) wargames to use two-sided counters for step reduction. Fortunately, a mounted die-cut set of counters was available for like $1 additional, so we...
Microgame #12 in the Metagaming Microgames series THEY'VE GOT OUR AIR..... It's 1983 and our air is going bad. An Alien generation ship invades earth with fantastic weapons and Air Converters. These survivors from another star are remaking Terra to suit their needs despite "indigenous biological activity". Mankind's back is against the wall - we must win...