This is doujin game (fan produced) that was available only at Japanese game shows. To get one you had to place an order in advance; the game would then be made, and you would pick it up at the show. It was not made for the general public. This game deals with combat in the world of Fang of The Sun Dougram, an anime show from the early 80's. —user summary A...
Iron Cross is a man-to-man wargame covering infantry battles, on a tactical level, between German and Soviet forces in Russia during 1941-42. The game was first published in Strategy & Tactics magazine #132. The game has been called "the poor man's Squad Leader", but does a great job simulating small unit tactics in the six provided scenarios. Game Scale:...
The Iron Cross Part I: Kharkov '42 covers the time between the start of the Soviet offensive and the beginning of the German Stalingrad campaign in 1942. In early May, several Soviet formations stand poised to take Kharkov and seize the Dnepr River crossings, destroying all the German armies in the south Ukraine. The Germans themselves are preparing...
Iron Curtain: Central Front, 1945-1989 is the 23rd game in the Standard Combat Series (SCS), and covers the potential "hot" war erupting between the East and the West at the flashpoint along the intra-German border established at the close of World War II. Scenarios examine the forces available over the entire 44-year period with snapshots in 1945, 1962...
Tactical level wargame based on Japanese animation series "Space Battleship Yamato"(also called Cosmoship Yamato or Star Blazers). This game revised from War Against White Comet, mainly improved missile combat and aerial combat rules, and added Dark Star Cluster ships and scenaros. Players manage a star-fleet of Earth Federation, Gamilus, Imperial Comet or...
Elérkezett az idő egy olyan játékhoz, mely két olyan elemet vegyít, melyeket még egy játék se mert; egy fantasy világot tele mágiával, törpökkel, tündékkel és a vonatozás nemes szakmáját. Minden játékos egy vonatbirodalom vezetője és célja, hogy az övé legyen a legjövedelmezőbb pályarendszer. A vonatokat genetikailag kifejlesztett és szelidített sárkányok...
This is an expansion for Iron Dragon by Mayfair. Tom Wham has said that it may be included (as Optional Rules) in the next printing of Iron Dragon. This adds combat to the game. You have mercenary and ship points that are worth combat points. To win the battle, you need to score higher using your combat points (your train and foreman may have a combat...
Iron Dream is a two-player Strategic level treatment of World War II's Eastern Front in 1941-42. Low-to-medium complexity, with the Axis player primarily on the offensive and the Soviet player primarily on the defensive, covering roughly the period starting with the launch of Operation Typhoon until the surrender of the German 6th Army at Stalingrad. First...
“Iron Fists of Our Fathers: Korean War” is a war simulation system covering the period from MacArthur’s triumphal advance towards North Korea to the disastrous retreat of the US Army in December (referred to as the First Phase and Second Phase Offensive by the communist side). The game includes the tactical and strategy concepts of this war, and has...
鐵衛禁軍:抗戰之淞滬會戰 ("Iron Guards: Battle of Shanghai") is a two-player board wargame that simulates the battle of Shanghai and defense of Nanking, Aug. 13 to Dec. 13, 1937. Each turn represents 1 week and each hex is about 10-12 km across. One player commands the Imperial Japanese Army (大日本帝國陸軍) and the other player commands the (Chinese) National Revolutionary...
Operation Iron Fist is the introductory scenario of Board Wargame Magazine #11 Iron Guards: Battle of Shanghai. It is a P&P game with 4 page rule, 1 A4 map, and 26 counters. Players play the commander of National Revolutionary Army (NRA) 9th Army Group and Imperial Japanese Navy (IJN) Shanghai Special Naval Landing Forces respectively. Every hex is 3-4km...