Hollow is a capricious game of heightened strategy for two players, red and blue. The objective of Hollow is to have more points at the end. You receive one point for each piece that remains on the board and something called the button exchanges hands throughout the game and awards the player who has it at the end of the game half a point. The game ends...
This is a simulation of the Battle of Iuka in September of 1862 between William Rosecranes and Sterling Price. The game uses a hex movement system and counters with infantry, cavalry, and cannon icons. Combat is based on a single d10 combat chart and bombardment chart with die modifications for terrain and odds. The game looks similar to SPI's old Blue and...
Battle between Swedes and Russians on the road to Moscow 1708. Swedish Game Production Combat Series No. 1. Production qualities are fairly low but the 17" by 12" map is workmanlike in 5 colors and the counters are clear with Swedes in light blue and Russians in green. The Russians are on the defensive in prepared positions but are surprised by a sudden...
Microgame #13 in the Metagaming Microgames series. Amtik the god had a problem. The universe was internal to his 400,000km long self. He was "god" to the universes' inhabitants. Unfortunately, only the Holy Band truly believed in and worshipped Amtik. The unruly Sunthrowers believed in Amtik's existence, however, they also believed that "life was not an...
"Holy War: Afghanistan" is a two-player wargame covering the war in Afghanistan between the communist regime supported by Soviet troops and equipment, and the Afghan Resistance. The game is strategic in scale, with units representing divisions and brigades. Aspects of the war covered in the game include conventional and guerilla warfare, politics and the...
This is a digital, single-scenario promo item for Gloomhaven. After players fail a scenario, instead of retrying it, they can instead play this scenario to retroactively count the other as a victory, but the cost for losing is steep. This scenario also adds a new mechanic of "taken" cards, where players lose cards to a separate stack, and these cards can...