This book contains maps/rules/ scenarios for use with the Heroscape Game System and does add gameplay unique elements. Step into the heart of Valhalla’s most defining age with The Tome of Annihilation—the ultimate Heroscape lore book. This hardcover collection chronicles the complete saga of the Age of Annihilation, featuring in-depth character...
Hetsugigawa no Tatakai is the fifth entry in the Sengoku Folio battle game series. It's a doujinshi (self-published) game similar in tone to the early SPI folio games-low numbers of counters, compact map, and an easy-to-learn game system used for all the entries in the series. The full name is "Hetsugigawa No Tatakai: Toyotomi (Sengoku) X Shimazu-1587.1.20...
Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with -...
Hex-A-Gone is a solitaire puzzle game played on a hexagonal grid in a rhombus shape, five on a side. There are 16 pieces: four each numbered 1-4. A move consists of jumping a piece over exactly the matching number of adjacent pieces. One of the jumped pieces is removed. The goal is to leave as few pieces as possible. A starting position is given but others...
This game is an abstract strategy game. Consisting of hexagonal tiles arranged to form a much larger hexagon, and 18 moveable pieces. This is a 2 player game where you can eliminate all your opponents' pieces or capture their starting tile. The game is played by taking turns moving pieces. Each player starts the game with 4 canons and 5 soldiers. The...
Hex Command Gunpowder are rules for miniature gaming the horse and musket era. Also includes rules for the Pike and Shotte era. These rules for miniature war gaming combine board game mechanics with miniatures, where the basic concepts and intent of the rules is to be shared or made common with other rules in the Hex Command System: Ancients, Mechanized...
These rules for miniature war gaming combine board game mechanics with miniatures, where the basic concepts and intent of the rules is to be shared or made common with other rules in the Hex Command System: Ancients, Mechanized and more. Where possible, as many common concepts and procedures were to be incorporated so that once a particular set was...
Turn Details Moving a Bee Move any one of your Bees one hex in any direction. A Bee cannot move onto a Hex with another Bee. Flicking a Bee Flick the Bee with your index finger in any direction. Bees that fall off the board are removed from the game. Collecting Gems Collect any Gems the Bee touches (by Moving or Flicking). Place collected Gems in your...
Players take turns doing these 4 Actions on their turn: Move one of your Bees the First Time, like a queen in chess (a straight-line in any of the 6 directions) as far as they want. Bees can only move through open hexes and stop on open Hexes. So, Bees cannot go through hexes that contain other Bees nor Hexes with Gems Draw a random Gem from the Bag Place...
Gameplay Players take turns moving one Larva at a time. Larva can only move by jumping over other Larvae. Players can jump over their own Larvae or their opponents’ Larvae. To Jump, a Larva must start in the Hex next to the first Larva it jumps overs. To end a Jump, there must be an empty Hex to land in. Each Jump must be in a straight-line. Each Jump is...
Players roll dice to assign actions to their bees, with options to move, change direction, attack, defend, or re-enter the board. Each turn, players assign dice to their bees and execute the corresponding commands, taking turns until all actions are completed. The game involves strategic dice placement and managing bees on a hexagonal game board. The first...