The Highest ground is a game that imagines a world that has a very long period variable climate. Where an alien species has, approximately every 800 Earth years, collected a band of warriors from the most advanced warrior state on Earth at the time, and transported them to this planet. There they are to achieve dominance over the local population, grow a...
Description from the publisher: Highlands is a solo boardgame set in middle ages Scotland, in a time of rival clans, factions, and kingdoms. Play as a king/earl/jarl striving to gain reputation and power as you build your empire in the highlands. Along the way, you will explore, decide how to expand, and encounter rival armies and a variety of creatures...
Highway to the Reich is a tactical company/troop level simulation of the Allied/German combat which took place during the critical ten day period of Operation Market-Garden: September 17-26, 1944. The game simulates the over 35,000 Allies dropped from the skies of Holland to take and hold a crucial stretch of highway with its bridges. Contains four 22" x...
(from Decision Games website:) Highway to the Reich is a tactical simulation of the largest airborne operation in history. Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland. Their objective: capture and hold a highway. The result: a salient into German territory that lacked only the last objective, and was thus a...
A companion game to Stamford Bridge: End of the Viking Age in the same "Shields & Swords" series, A Hill Near Hastings: The Beginning of the Norman Conquests recreates *the* battle that will forever be tied to the year 1066. This game sees the addition of cavalry and bow units to the "Shields & Swords" system, and features special rules that recreate, in a...
The Hill of Death is the first game in the new "Shattered Union" American Civil War series by Tiny Battle Publishing. The series is designed to be accessible and fast-playing, suitable for gamers of any experience level. It is based firmly within the core design philosophy of the Blind Swords and Black Swan systems, but will focus on more obscure or...
Strategic Situation: HILL OF DOVES is a solitaire boardgame in which the player controls an Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881. The British army’s aim is to win the war by controlling the area known as Laing’s Nek which lies on the border between Natal and the Transvaal. The British army has up to...
"You are assigned a new and difficult task… I know no other man in which I have such limitless faith as I have in you. Perhaps you will still be able to save the day in the east… The Kaiser, too, has faith in you… Therefore, take up your new post, which is the greatest that can be granted to a soldier. You will not betray the trust placed in you." Helmuth...
Hindenburg’s War: Decision in the Trenches, 1918 (HW) is a strategic-level, two-player wargame of low complexity that covers the fighting on World War I’s western front during that final year of the war, from the start of the first German offensive on 21 March through Armistice Day on 11 November. The game’s sub-systems are crafted to present a...