Godsfire is a space conquest game with politics, government and production rules. Three dimensional movement is simulated by showing multiple levels within each hex, a system later used by Holy War. Published by Metagaming in two versions, the first in a ziplock bag and the second in a box. Later re-published by Task Force Games. Godsfire has counters for...
Godsgloom is a fantasy mass-battle wargame designed for a compact battlefield and rapid, intense gameplay. In Godsgloom, players assume the roles of demigods, commanding diverse fantasy armies in a brutal struggle for ascension. The game strips away the long hours and massive tables typical of the genre, focusing instead on constant, high-stakes...
Hex based Japanese wargame starring Godzilla and various other Toho monsters. Includes scenarios for both one player (Godzilla vs. the earth defense force) and 2 players; earth creature(s) vs. space creature(s). Includes a "MyCom" electronic device with 6 LED lights for helping resolve combat, counters, a two-sized map, and 5 cute little miniatures for the...
From the Decision Games website: At the start of the 1973 Arab-Israeli War, the Israelis could only spare two brigades to defend the strategic Golan Heights. On 6 October the Syrians attacked with five divisions, three of them mechanized, supported by mortars, artillery, mobile SAMs, and a heliborne commando brigade. The Israelis were therefore badly...
Competition between the mines is relentless, and further riches can be gained by helping them achieve their ambitions … It’s a bona-fide bonanza! This mini expansion adds asymmetric company goals to the experience! Players can commit to one or more company goals (or even double down on the same company goal) which function like a bet of sorts. If a goal is...
Several times a year, when we feel like it, the Golden Journal brings Gold Club members some fun extras for their Avalanche Press games. Our new-model Golden Journal features a “real” booklet, just like a small magazine, and a small set of die-cut, silky-smooth playing pieces. In 1926, the U.S. Navy ordered a pair of huge rigid airships, with a unique...
From the Avalanche Press webpage… “ Several times a year, when we feel like it, the Golden Journal brings Gold Club members some fun extras for their Avalanche Press games. Our new-model Golden Journal features a “real” booklet, just like a small magazine, and a small set of die-cut, silky-smooth playing pieces. On the morning of 9 April 1940, two German...
A captivating two-player collective card game about a football match. Each player prepares a deck of 22 cards, each representing a real or created footballer, and chooses their starting lineup from these 22 cards. The remaining cards are shuffled to form the bench. Players take turns performing one of four possible actions: enter, bonus, activate, and...