"Jon Compton's tactical hex and counter game of WWII combat. This set focuses on Germany versus Poland at the start of the war." Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons . . . For ease of play, the game scales are approximated....
Charge into the heart of World War II with Foxholes & Firepower, a standalone ruleset that thrusts you into the boots of a company commander. Weave together infantry squads darting through smoke, tanks crashing through hedgerows, artillery barrages shaking the earth, and air strikes roaring overhead—all in a sleek system that packs the war’s chaos onto a...
The Automata is a versatile framework that brings a new level of excitement to your gaming experience. With this innovative expansion, you can simulate up to 2 opponents, allowing you to enjoy thrilling gameplay even when you’re playing solo. Unlock the realm of solo play for the core game as the Automata brings the game to life with its intelligent...
Brazilian postcard print-and-play wargame about the french attacks in Brazil on the 16 century. Small, easy to print, learn and play, the games last 8 turns each divided in 3 phases (Initiative, movement, combat) in which the objective of the French/Indian player is to take the fort, and the Portuguese player to prevent it. The board represents no specific...
France 1914, is a relatively simple, straightforward simulation of Germany's long-planned but only nearly successful attempt at a quick victory in Northwest Europe in 1914. It is corps-to-army level with 10 day turns until the end of November. Mata Hari is in it, as are The Taxicabs of Paris. It plays in an hour or two. France 1914 is FREE to print off and...
France 1940 is a World War II Operational level board-wargame that covers the invasion and defeat of France (and Belgium, the Netherlands, the British forces on the continent) by Nazi Germany in the spring of 1940. This game features low counter density, with counters representing infantry corps and armored divisions. Special rules are also included...
France 1940: Victory or Defeat, allows one or two players to examine the strategic possibilities inherent in the campaign that occurred within France and the Low Countries in that year. A second scenario allows for an alternative history examination of the opportunity the French had in September 1939 if they’d kept their promise to launch a “major...
France 1944 is a game on the Allied invasion of France which continues until June 1945, despite the name. Turns are one week. The game is a fairly simple affair, with turns consisting of just movement, combat, and exploitation. Units are backprinted for step reduction. Most units are divisions. There are advanced rules which include things such as fuel...
(David A. Vandenbroucke review - http://grognard.com/reviews/france44.txt): France 1944 (Victory Games) is a Mark Herman design. It's a 130 counter, 1 map game of the breakout and pursuit across France. Units are divisions, I believe. Components are up to VG's usual high standards. Complexity is rated as "low," and solitaire suitability is "medium." The...
A France '40 két játékot is tartalmaz: Sickle Cut és Dynamo. Mindkettő ugyanazokat a szabályokat használja, de két külön térkép tartozik hozzájuk. Sickle Cut : 1940. májusában a németek áttörték a francia vonalakat a Meuse folyónál és a franciák és britek versenyfutásba kezdenek... Dynamo : A britek visszavonulása Dunkirk-be és az evakuáció... Az angol...
“...even if the operation were to have only a 10% chance of success, I would stick with it. For only this can lead to the defeat of the enemy.” —General Halder, Chief of General Staff France '40 contains two separate games: Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. Sickle Cut:...