First Sino-Japanese War, 1894-95 is a wargame covering the war between the emerging Empire of Japan and Manchu China of the Qing Dynasty. The historical campaign saw the Japanese armed forces win a considerable victory against their Chinese and Korean foes, but this was not preordained. In addition, a significant Japanese reverse, either at sea or on land...
This is a DTP game, with a sticky back counter sheet to mount. It is a two-player game set in 1983, with one person playing the U.S., and the other person playing the Soviet Union. The game comes with two programmed scenarios, Bolt from the Blue (a one turn scenario) and First Strike (standard ten turn scenario) and instructions for varying the First...
Sea Monsters! offers four complete naval simulations that will provide hours of challenging play and comparison. Paul Rohrbaugh with Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huáscar during the 1879 War of the Pacific against Chile. It outclassed everything it met but there was only one (think of...
The Cuban missile crisis spins out of control in this new version of Bruce's acclaimed nuclear war fighting game system. Using historically accurate strategic (ie Nuclear) force structures the players will be responsible for fighting the war on a global scale when the diplomats fail. Rather than concern themselves with the operations of Army Corps and...
On September 1, 1939 Germany unleased a new weapon that permanently changed the face of warfare. On that shattered dawn a blitzkrieg swept over Poland and in thirty short days the balance of power was reshuffled and Europe was at war. First To Fight is a historical recreation of this first campaign of World War II. A two player game with one side...
First game in the The Glory and Empire series. Glory and Empire is a fresh look at grand tactical command, maneuver and combat during the French Revolutionary and Napoleonic Period. The system is focused on command, maneuver and combat that is fast playing, yet accurate and rich with detail. The game is 125m per hex. Units are battalions and companies for...
An empire-building game for 2 players in which they utilize discovered terrain, four types of pieces and technology cards to their utmost efficiencies. Conflict is entirely deterministic, depending on position and availability of forces, but technology, terrain and reinforcements are determined by varying levels of randomness. In particular, players have...
Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several...
Jutland Forms provides From 10s for every ship that fought at that momentous battle. Using the latest harmonized game data and organized by squadron and division, it also includes the Jutland scenario extracted from the High Seas Fleet data annex. Jutland Forms includes a new rules supplement bringing Fear God & Dread Nought more in line withthe harmonized...